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Arena Features
People might know Capture and Hold, this is a new way of playing this kind of map.
Instead of having to hold multiple points, you win when you have all of them instantly.
Though it's not as easy as one might think, you need to own the previous point in order
to capture the next one.
Team play with up to 5 other persons in a 6v6 arena type map.
Adventurers vs Demons (Good v Evil)
No creeps, no items to buy. You learn your skills and fight the best you can.
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Map Features
[highlight]-[/code]6v6 Arena
[highlight]-[/code]Mostly all custom skills
[highlight]-[/code]20 Heroes
[highlight]-[/code]Choose Via Taverns
[highlight]-[/code]Easy to understand the mechanics and goals
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Pros
[highlight]-[/code]It encourages team play rather than solo play.
[highlight]-[/code]Even a new player to the game can perfrom.
[highlight]-[/code]There is a lot of replayability.
[highlight]-[/code]There is no Uber Hero that cannot be dealt with.
[highlight]-[/code]It loads fast
[highlight]-[/code]Quick to download.
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Cons
[highlight]-[/code]If a player leaves, it hurts a team. (Like every Arena Maps)
[highlight]-[/code]Needs some players to play (at least 6 for 3v3)
[highlight]-[/code]There is no rematch system.
[highlight]-[/code]Not a lot of custom models or icons.
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Inspiration
League of Legends has a lot to do here, but I tried to go with the least stuns possible
as I think stun doesn't promote fun.
Trying to code the cleanest possible even though I'm using only GUI. I learned a lot
on this project and it holds a dear place for me as it's the second project that I have
finished.
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