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Frostlands

Submitted by AtleriK
This bundle is marked as approved. It works and satisfies the submission rules.
1v1 map using Lordaeron Winter with 1 tile switched Tileset.
Made from scratch. Enjoy!
Contents

Frostlands (Map)

Reviews
Moderator
VGsatomi: Approved. Good melee map. Looks like it was meant for longer games, but with such a short distance between the starting points, and the fact there's no creeps in the way makes this very much a rush-friendly map. 22:47, 23rd May 2009, by...
  1. VGsatomi: Approved. Good melee map. Looks like it was meant for longer games, but with such a short distance between the starting points, and the fact there's no creeps in the way makes this very much a rush-friendly map.

    22:47, 23rd May 2009, by Rui:
    Somewhat boring terrain and a bad set of drops. It would make a decent melee with the latest fixed. My rating's a 2/5 (Lacking).
     
  2. Rui

    Rui

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    Rui's review on "Frostlands" (melee map by Johan 'Atlerik' Samuelsson)

    The terrain's structure is alright. It is symmetrical and fair for both players. I do not appreciate of the way you used elevation and then Blizzard cliffs, though. The ground texture variation was poor, too.
    My feeling about the landscape is that it is boring. I don't appreciate of large empty spaces.

    The creeps, as usual, make the worst part of the map. And that happens right at the green creep camps, which is unusual: two level 3 Ogres drop a lvl1 permanent, while three level 2 trolls drop a lvl1 powerup. I think it should be the other way around.
    Yellow creep camps are alright, their drops are a little sucky but they fit, more or less.
    I didn't get to see the middle one since the computer creeped it before me, but the drop of the dragons was a major failure. A Blue Dragon, two drakes and two hatchings dropped a Stone Token. Considering the sum of these creeps' levels, plus the fact they carry an ability called Freezing Breath, which slows down units' movement speed and attack rate a lot, the drop should be much higher.

    The neutral buildings are well chosen and placed. Though I'd leave the areas around the Goblin Merchants a little more open and yet covered by trees.
    Another note for the Gold Mines: perhaps the middle one, considering it's location, should contain a higher amount of resources than the others? It doesn't need to be a lot more, just a small bonus will do.

    This map would make a good melee with the drops fixed. I'm leaving it Approved, but my rating is a 2/5 (Lacking).
    This resource has been added to the Medieval/Warcraft category.