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Triggers that damages units in the angle that the walking unit is facing and the Area of Effect (or Radius) that damages. I just don't know how to improve this. But I don't have doubt that is by these actions above /\.
Set TempPoint2 = (TempPoint offset by 100.00 towards (Facing of (Your unit)) degrees)
Set TempUnitGroup = (Units within 100.00 of TempPoint2 matching ((((Matching unit) is A structure) Equal to False) and (((Matching unit) belongs to an enemy of (Owner of (Your unit))) Equal to True)))
Unit Group - Pick every unit in TempUnitGroup and do (Actions)
Loop - Actions
Unit - Cause (Your unit) to damage (Picked unit), dealing 500.00 damage of attack type Spells and damage type Normal
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