Clash of the Creeps (COTC) is a custom melee map which alters all four playable armies into four entirely new playable armies. The change is more than just synthetic; the mechanics have been heavily edited. There is currently no computer AI for COTC, but it may happen in the future, as I would like to make a COTC based campaign some day.
This map, before modification, was originally a map that comes with Warcraft III when you install and update it. There will be many more to come after the Beta phase is over and there are no more changes to be made.
Alliance Faction changed to = Quilboar / Centaur
Horde Faction changed to = Gnoll / Kobold
Scourge Faction changed to = Naga / Murloc
Night Elf Faction changed to = Satyr / Corrupted Furbolg
Model and/or Texture Artists whose resources are used (and credited on the loading screen):
67Chrome, AmmoDump, Ampharos_222, assassin_lord, bananaHUNT, Blizzard Entertainment, Death_Minion_, Deolrin, garfield, HappyTauren, ike_ike, ikillforeyou, JetFangInferno, Kuhneghetz, levigeorge1617, LiOneSS, MasterHoasis, Mephestrial, Misha, Pyramidhe@d, Rhamos Vhailejh (I made a LOT of buttons! lol), shamanyouranus, Stanakin Skywalker, The Weird Human, Tranquil, Unwirklich, Vermillion Edict, Winch Gate
You can always check back to this page for the latest update notes.
UPDATES FROM 1.2 TO 1.3: (September 09, 2012)
GENERAL:
- The Sea Witch is no longer available for hire at Taverns.
- The Orc Grunt creeps (originally Gnoll Robbers), which appear along with the Knight creeps at unoccupied Goldmines have been changed into Footman creeps. Their stats remain that of the original Gnoll Robber.
- The Gnoll Assassin creeps have been changed into Night Elf Archer creeps as they were originally intended. A different creep which is not used in this map had been erroneously set as the Night Elf Archer. This has been corrected.
- The voice sets of many creep units have been corrected.
- The loading screen text has been updated; it now directly states in their description that the Satyr have excellent necromantic capabilities. "Get to know your upgrades" has been removed, as it goes without saying.
QUILBOAR/CENTAUR:
- Razormane Brutes have had their defense base increased from 1 to 2, their damage base increased from 20 to 26 and their base HP increased by 25%.
- Razormane Quilboar have had their gold cost increased from 85 to 95.
- Kolkar Outrunners have had their defense base reduced from 2 to 0, their attack speed increased from 1.35 to 1.4 and their food cost increased from 2 to 3.
- Kolkar Bloodchargers have had their defense base reduced from 1 to 0 and their damage base reduced from 27 to 21.
- The size of the Selection Circle has been corrected for Quilbeasts, the Kolkar Stormseer, and the Avatar of Agamaggan.
- The Razormane Medicine Man now emerges from training with Heal set as the default active auto-cast ability.
GNOLL/KOBOLD:
- Gnoll Pups have had their base defense reduced from 3 to 2 and their defense upgrade bonus reduced from 2 to 1.
- Gnoll Brawlers have had their base defense increased from 1 to 3.
- Kobold Ratorg Riders have had their defense base increased from 0 to 3.
- Gnoll Dogs have had their defense base increased from 1 to 2 and their defense type changed from small to medium.
- Gnoll Warhawk Riders have had their defense type changed from small to medium.
- The amount of increased attack speed provided per upgrade of Fervant Gnolls has been reduced.
- The Gnoll Mystic now emerges from training with Heal set as the default active auto-cast ability instead of Bloodlust.
NAGA/MURLOC:
- Naga Myrmidons have had their gold cost reduced from 225 to 185, their lumber cost reduced from 55 to 35 and their attack speed reduced from 1.85 to 1.7.
- Makrura Snappers have had their gold cost reduced from 225 to 170 and their damage base increased from 25 to 28.
- Makrura Tidal Lords have had their gold cost reduced from 225 to 200.
- Coatl have had their gold cost reduced from 225 to 190.
- Mur'gul Reavers have had their base HP increased by 25%, their attack speed reduced from 1.6 to 1.4 and no longer require an Altar of the Depths for training.
- There was an error that was causing Naga players' Tech Tree score to result in a ridiculously low value, regardless of Tech progression. This has been corrected.
- The Coral Blades and Coral Scales upgrades have had their base research times reduced from 60 seconds to 50 seconds.
- The Improved Lumber Harvesting upgrade was set up erroneously and was resulting in nothing happening. This has been corrected, and Mur'gul Scavengers will now carry additional amounts of lumber after research as was initially intended. Additionally, this upgrade now requires a Naga Temple of Tides (L2HQ, down from L3HQ) and has been provided with a second level of upgrade which requires a Naga Temple of the Old Ones (L3HQ). The cost of this upgrade has been reduced from 150G/100L to 100G/0L with a 100G/0L increment for level 2. (You know... like it *should* be. What on Earth was I thinking?)
- Naga Sirens can now be affected by Holy Tide.
- Mur'gul Reavers can now be raised.
- Mur'gul Scavengers have had their voice set corrected for command and selection responses.
- The Mur'gul Shadowcaster now emerges from training with Tidal Heal set as the default active auto-cast ability.
SATYR/FURBOLG:
- The Satyr Hellcaller has had the Unholy Aura ability changed to Vampiric Aura.
- Satyr have had their gold cost reduced from 120 to 110.
UPDATES FROM 1.1 TO 1.2: (May 30, 2012)
GENERAL:
- The population cap has been raised from 100 to 120.
- A cap has been placed on defense towers with a three tiered upgrade for allowing the production of additional defense towers. Initially, all players can construct up to six defense towers before they become capped, and they can no longer build them. All armies now have a new research upgrade which can be found at their respective defense tower buildings (Briar Vines, Feeding Pits, Tidal Guardians and Corrupted Ancients of Defense) which will allow the production of six additional defense structures up to three times, depending on what level of upgrade the player's HQ has reached, allowing for a maximum of 24 defense towers when fully upgraded. This was implemented to prevent wasting five hours of everybody's time trying to break through endless lines of towers and resulting in nobody having any fun (Note: If a player has reached their tower cap, and one of their towers is either destroyed or cancelled during production, causing the player to again fall underneath the tower cap, then that player will again be able to construct towers until they once more reach the cap or increase it with an upgrade).
- Updated the Loading Screen with additional tips. It now directly informs the player about the food cap raise, the tower cap implementation and adds a message in bold font which strongly advises the player to read all of their tooltips, as players neglecting their tooltips seem to be the largest cause of confusion.
QUILBOAR/CENTAUR:
- Razormane Brutes have have their damage base raised from 16 to 20.
- Razormane Hunters have had their damage base raised from 20 to 25
GNOLL/KOBOLD:
- Feeding Pits have had their attack cooldown increased by 35%.
- The Protect the Grub upgrade for the Gnoll army now also provides a Spiked Barricade effect for Feeding Pits which counterattacks back for 5 damage against melee attackers in addition to the fortified armor that it already provided. Additionally, the animation for this upgrade now shows as Spiked Barricades on the Feeding Pit model rather than Reinforced Armor pillars, which were never intended to be visible.
- Kobold Warriors have had their attack type changed from artillery to normal, as was always intended. This was causing a game crash whenever a player tried to use their attack ground ability, which they were never intended to have (special thanks to Eric "Retera" Theller for notifying me about this bug).
NAGA/MURLOC:
- Naga Myrmidons have had their food cost raised from 4 to 5 and their attack speed slightly reduced.
- Elder Hydras have had their HP and attack damage bases slightly reduced.
- The Naga army now has a healer unit. Mur'gul Shadowcasters now have an ability called Tidal Heal, which is functionally the same thing as the regular Heal spell with an aesthetics change.
- Spawned Hydras were causing a negative population count glitch for Naga players, this has been corrected.
SATYR/FURBOLG:
- Corrupted Harpies have had their food cost reduced from 3 to 2.
- Felguards have had their base HP value increased by 100% and their MP regeneration rate increased from 0.25 to 0.33.
- Darkened Wisps can no longer build structures, as they were never intended to.
- Darkened Wisps are now darker than they were before, so as to make them easier to distinguish from Corrupted Wisps.
- Sargeron Satyr's Rain of Fire spell now does damage over time in addition to base damage per wave.
- Fixed a missing icon for Satyr Soulstealers when they were not available for training.
- The Corrupted Furbolg Ursa Warrior hero was showing as the Night Elf Demonhunter on the scorescreen at the end of a game. This has been corrected.
- The icon for Haunt Tree has been relocated.
UPDATES FROM 1.0 TO 1.1: (May 16, 2012)
GENERAL:
- Updated the loading screen text tip for the Gnoll army; it now directly states that one must utilize the army's speed.
QUILBOAR/CENTAUR:
-
GNOLL/KOBOLD:
- Reduced the attack speed delay on Gnoll Brawlers to make them more worth their cost.
- Removed an empty and redundant ability from Kobold Warriors.
- Updated the tooltips for Gnoll Brawlers and Gnoll Mystics, making them a little clearer.
- Corrected the tooltip for Gnoll Pups (there were two consecutive spaces, this has been corrected).
NAGA/MURLOC:
- Murk was displaying as Blight. This has been corrected.
- Elder Hydras are supposed to spawn Hydras when they die. They were spawning more Elder Hydras making the Naga effectively invincible. This has been corrected.
SATYR/FURBOLG:
-
Initial Release (April 23, 2012)
As seen on Youtube (versions 1.0 and 1.1):
Quilboar/Centaur Preview Video: http://www.youtube.com/watch?v=0Pm48PFCSos&feature=plcp
Gnoll/Kobold Preview Video: http://www.youtube.com/watch?v=12XlYnmxUXw&feature=plcp
Naga/Murloc Preview Video: http://www.youtube.com/watch?v=2axJxvcy_3E&feature=plcp
Satyr/Furbolg Preview Video: http://www.youtube.com/watch?v=3gLXVgQnbg8&feature=plcp
Keywords:
Warcraft III, TFT, Frozen Throne, Custom, Melee, Quilboar, Quillboar, Razormane, Centaur, Kolkar, Gnoll, Kobold, Hogger, Naga, Vashj, Murloc, Creep, C