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Events
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Unit - Any Unit construction progress is Completed
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Local Variables
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Constructor = (Empty unit group) <Unit Group>
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Constructed = (Empty unit group) <Unit Group>
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Conditions
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Actions
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General - If (Conditions) then do (Actions) else do (Actions)
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If
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Or
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Conditions
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(Unit type of (Triggering progress unit)) == Battlecruiser
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(Unit type of (Triggering progress unit)) == Frigate
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(Unit type of (Triggering progress unit)) == Cruiser
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(Unit type of (Triggering progress unit)) == Wraith
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(Unit type of (Triggering progress unit)) == Colony Ship
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Then
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Unit Group - Add (Triggering unit) to Constructor
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Unit Group - Add (Triggering progress unit) to Constructed
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Unit Group - Pick each unit in Constructed and do (Actions)
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Actions
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Unit - Order (Picked unit) to ( Move targeting (Unit 1 from Constructor)) (Replace Existing Orders)
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Unit Group - Remove (Triggering unit) from Constructed
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Unit Group - Remove (Triggering unit) from Constructor
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Else
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Heres another trigger friend made and also does not work.
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Ability used
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Events
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Unit - Any Unit uses Colonize Planet at Generic6 - Complete stage (Ignore shared abilities)
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Local Variables
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Conditions
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Actions
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General - If (Conditions) then do (Actions) else do (Actions)
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If
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Or
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Conditions
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(Unit type of (Triggering ability target unit)) == PlanetM - Minerals - 5every 20sec
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(Unit type of (Triggering ability target unit)) == PlanetML - Metal - 2every 12sec
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(Unit type of (Triggering ability target unit)) == PlanetC - Crystal - 2every 15sec
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(Unit type of (Triggering ability target unit)) == PlanetG - Gas - 5every 12sec
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(Unit type of (Triggering ability target unit)) == PlanetH Homeworld
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Then
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Unit - Change ownership of (Triggering ability target unit) to player (Owner of (Triggering unit)) and Change Color
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Else
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