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Events
- Unit - Any Unit construction progress is Completed
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Local Variables
- Constructor = (Empty unit group) <Unit Group>
- Constructed = (Empty unit group) <Unit Group>
- Conditions
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Actions
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General - If (Conditions) then do (Actions) else do (Actions)
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If
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Or
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Conditions
- (Unit type of (Triggering progress unit)) == Battlecruiser
- (Unit type of (Triggering progress unit)) == Frigate
- (Unit type of (Triggering progress unit)) == Cruiser
- (Unit type of (Triggering progress unit)) == Wraith
- (Unit type of (Triggering progress unit)) == Colony Ship
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Conditions
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Or
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Then
- Unit Group - Add (Triggering unit) to Constructor
- Unit Group - Add (Triggering progress unit) to Constructed
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Unit Group - Pick each unit in Constructed and do (Actions)
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Actions
- Unit - Order (Picked unit) to ( Move targeting (Unit 1 from Constructor)) (Replace Existing Orders)
- Unit Group - Remove (Triggering unit) from Constructed
- Unit Group - Remove (Triggering unit) from Constructor
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Actions
- Else
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If
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General - If (Conditions) then do (Actions) else do (Actions)
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Events
Heres another trigger friend made and also does not work.
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Ability used
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Events
- Unit - Any Unit uses Colonize Planet at Generic6 - Complete stage (Ignore shared abilities)
- Local Variables
- Conditions
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Actions
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General - If (Conditions) then do (Actions) else do (Actions)
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If
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Or
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Conditions
- (Unit type of (Triggering ability target unit)) == PlanetM - Minerals - 5every 20sec
- (Unit type of (Triggering ability target unit)) == PlanetML - Metal - 2every 12sec
- (Unit type of (Triggering ability target unit)) == PlanetC - Crystal - 2every 15sec
- (Unit type of (Triggering ability target unit)) == PlanetG - Gas - 5every 12sec
- (Unit type of (Triggering ability target unit)) == PlanetH Homeworld
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Conditions
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Or
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Then
- Unit - Change ownership of (Triggering ability target unit) to player (Owner of (Triggering unit)) and Change Color
- Else
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If
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General - If (Conditions) then do (Actions) else do (Actions)
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Events