- Joined
- Jan 1, 2011
- Messages
- 1,534
So I'm looking for help / opinions on what map be causing a crash.
Description of the crash:
Game client freezes when the map finishes loading and never unfreezes. Occurs randomly ONLY in multiplayer games. This does not affect all players.
Map Link
The main suspect is, however, removing the creation of the sound still causes a crash:
Any assistance resolving this issue would be greatly appreciated.
Description of the crash:
Game client freezes when the map finishes loading and never unfreezes. Occurs randomly ONLY in multiplayer games. This does not affect all players.
Map Link
The main suspect is, however, removing the creation of the sound still causes a crash:
Code:
//! inject config
local sound s=CreateSound( "LobbyMusic3.mp3", true, false, false, 10, 10, "DefaultEAXON" )
call SetMapName("TRIGSTR_003")
call SetMapDescription("TRIGSTR_005")
call SetPlayers(24)
call SetTeams(24)
call SetGamePlacement(MAP_PLACEMENT_TEAMS_TOGETHER)
call DefineStartLocation(0, 6592.0, 7232.0)
call DefineStartLocation(1, 6592.0, 7232.0)
call DefineStartLocation(2, 6592.0, 7232.0)
call DefineStartLocation(3, 6592.0, 7232.0)
call DefineStartLocation(4, 6592.0, 7232.0)
call DefineStartLocation(5, 6592.0, 7232.0)
call DefineStartLocation(6, 6592.0, 7232.0)
call DefineStartLocation(7, 6592.0, 7232.0)
call DefineStartLocation(8, 6592.0, 7232.0)
call DefineStartLocation(9, 6592.0, 7232.0)
call DefineStartLocation(10, 6592.0, 7232.0)
call DefineStartLocation(11, 6592.0, 7232.0)
call DefineStartLocation(12, 6592.0, 7232.0)
call DefineStartLocation(13, 6592.0, 7232.0)
call DefineStartLocation(14, 6592.0, 7232.0)
call DefineStartLocation(15, 6592.0, 7232.0)
call DefineStartLocation(16, 6592.0, 7232.0)
call DefineStartLocation(17, 6592.0, 7232.0)
call DefineStartLocation(18, 6592.0, 7232.0)
call DefineStartLocation(19, 6592.0, 7232.0)
call DefineStartLocation(20, 6592.0, 7232.0)
call DefineStartLocation(21, 6592.0, 7232.0)
call DefineStartLocation(22, 6592.0, 7232.0)
call DefineStartLocation(23, 6592.0, 7232.0)
// Player setup
call InitCustomPlayerSlots()
call InitCustomTeams()
call InitAllyPriorities()
call ClearMapMusicBJ( )
call StopMusicBJ( false )
call VolumeGroupSetVolumeBJ( SOUND_VOLUMEGROUP_AMBIENTSOUNDS, 0.00 )
call VolumeGroupSetVolumeBJ( SOUND_VOLUMEGROUP_MUSIC, 0.00 )
call SetSoundDuration(s, 154357)
call SetSoundChannel(s, 14 )
call SetSoundVolume(s, 100 )
call SetSoundPitch(s, .5 )
call StartSound(s)
set s=null
//! endinject
Any assistance resolving this issue would be greatly appreciated.