[JASS] FRAMES UI - need help!

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Yes, here is my code for putting a "SIMPLESTATUSBAR" on top of a backdrop. My "SIMPLESTATUSBAR" also have a text on it.
The "ui_mainBackDrop" is the... Big thing in the background.
The hp SIMPLESTATUSBAR is the upper one of the 2 bars.

Basically I setup the main background, and add the emptybar in the backdrop, and the full bar on "on top of" the empty bar. I put the text in the main backdrop at the same location as the bar.

1680517858635.png


JASS:
    set ui_mainBackDrop = BlzCreateFrameByType("BACKDROP", "ui_mainBackDrop", BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0), "", 0)
    call BlzFrameSetAbsPoint(ui_mainBackDrop, FRAMEPOINT_TOPLEFT, UI_MAIN_LEFT, UI_MAIN_TOP)
    call BlzFrameSetAbsPoint(ui_mainBackDrop, FRAMEPOINT_BOTTOMRIGHT, UI_MAIN_RIGHT, UI_MAIN_BOT)
    call BlzFrameSetTexture(ui_mainBackDrop, "UI\\ScifiCardX2RotCut.blp", 0, true)
    call BlzFrameSetVisible(ui_mainBackDrop, false)

//HP BAR
    set ui_hpBarEmpty = BlzCreateFrameByType("BACKDROP", "hpEmpty", ui_mainBackDrop, "", 0)
    call BlzFrameSetAbsPoint(ui_hpBarEmpty, FRAMEPOINT_TOPLEFT, UI_BAR_LEFT, UI_BAR_HP_TOP)
    call BlzFrameSetAbsPoint(ui_hpBarEmpty, FRAMEPOINT_BOTTOMRIGHT, UI_BAR_RIGHT, UI_BAR_HP_BOT)
    call BlzFrameSetTexture(ui_hpBarEmpty, "UI\\ScifiBarEmpty.blp", 0, true)
    set ui_hpBarFull = BlzCreateFrameByType("SIMPLESTATUSBAR", "hpFull", ui_hpBarEmpty, "", 0)
    call BlzFrameSetTexture(ui_hpBarFull, "UI\\ScifiBarFull.blp", 0, true)
    call BlzFrameSetAbsPoint(ui_hpBarFull, FRAMEPOINT_TOPLEFT, UI_BAR_LEFT, UI_BAR_HP_TOP)
    call BlzFrameSetAbsPoint(ui_hpBarFull, FRAMEPOINT_BOTTOMRIGHT, UI_BAR_RIGHT, UI_BAR_HP_BOT)
    call BlzFrameSetValue(ui_hpBarFull, 0)
    set ui_hpBarText = BlzCreateFrameByType("TEXT", "hpBarText", ui_mainBackDrop, "", 0)
    call BlzFrameSetAbsPoint(ui_hpBarText, FRAMEPOINT_TOPLEFT, UI_BAR_LEFT, UI_BAR_HP_TOP)
    call BlzFrameSetAbsPoint(ui_hpBarText, FRAMEPOINT_BOTTOMRIGHT, UI_BAR_RIGHT, UI_BAR_HP_BOT)
    call BlzFrameSetText(ui_hpBarText, "|cffffffff100/100|r")
    //call BlzFrameSetEnable(ui_hpBarText, false)
    call BlzFrameSetScale(ui_hpBarText, 1.00)
    call BlzFrameSetTextAlignment(ui_hpBarText, TEXT_JUSTIFY_MIDDLE, TEXT_JUSTIFY_CENTER)
    call BlzTriggerRegisterFrameEvent(ui_show_ui_tooltip_trig, ui_hpBarText, FRAMEEVENT_MOUSE_ENTER)
    call BlzTriggerRegisterFrameEvent(ui_hide_tooltip_trig, ui_hpBarText, FRAMEEVENT_MOUSE_LEAVE)
    set tmp = BlzCreateFrameByType("BACKDROP", "ui_hpIcon", ui_mainBackDrop, "", 1)
    call BlzFrameSetAbsPoint(tmp, FRAMEPOINT_TOPLEFT, UI_BAR_ICON_LEFT, UI_BAR_HP_TOP)
    call BlzFrameSetAbsPoint(tmp, FRAMEPOINT_BOTTOMRIGHT, UI_BAR_ICON_RIGHT, UI_BAR_HP_BOT)
    call BlzFrameSetTexture(tmp, "UI\\ScifiHexHp.blp", 0, true)

Feel free to checkout the UI trigger in Mecha Protectors for full code.
The trigger is in "CustomSystems/UI".
 
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