- Joined
- Mar 10, 2009
- Messages
- 5,016
That's really awesome APO, is it in JASS?...
Boomerang
I guess I want the missile to be able to return correctly at the caster's location and disappear
But that thing can be added as well namely, [BOOMERANG RETURN INITIAL LOCATION something like that![]()
Why add expiration timer to the dummy when you can just, kill it ?
Plus, you already Set Dummy = Picked unit
Why Set ID = (Key (Picked unit)) again ?
Why not (Key (Dummy)) ?
set udg_ID = GetHandleId(udg_Dummy)
if GetUnitFacing(attacker) >= GetUnitFacing(attacked) - 30.0 and GetUnitFacing(attacker) <= GetUnitFacing(attacked) + 30.0 then
if Cos((bj_RADTODEG * Atan2(Ytarget - Yattacking, Xtarget - Xattacking)) - GetUnitFacing(target)) > 0. then
mckill2009, I face a problem in saving the Multi Shot ability that you made in vJASS in my map.
The syntax errors checks that there's a compile error in the line 625: Member redeclared : onInit and line 761: (From this instance)
Any way to solve it?
private static method onInit takes nothing returns nothing
implement MultiShot__Init