Hi, I'm working with a friend on creating a mod - we've been trying to figure out how to force the Zealot to complete his attack animation before being able to move, similarly to how they acted in BW. In SC2 if you attack a target with a Zealot, you can instantly issue a move command without the animation completing. Neither of us are experienced with the editor so forgive me if this is a very simple problem.
We've tried changing the damage point, the random attack delay, the period values of his attacks but we can't get it to act how we want it to..
We've tried changing the damage point, the random attack delay, the period values of his attacks but we can't get it to act how we want it to..