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For Satyr Overlord

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I draw this icon for the mod: Satyr Overlord by Wandering Soul

One of the models i liked, while waiting for its icon, so I've decided to make one myself instead. Hope you guys like and rate it. Thanks! :)

satyr_overlord_edited_4_by_artisticbang09-db3wmzr.png
Contents

For Satyr Overlord (Icon)

Reviews
Murlocologist
Glad to see effort, icon looks better and even fitting into wc3 environment. There are some areas that could be improved more, like adding some highlights on front of his hair and stronger color tones differences in overall, glowing eyes could use as...
Level 10
Joined
Feb 27, 2017
Messages
103
Hmm, I think the old one is better than the new one. That's my opinion. It would become better if you add color or some effects to the background instead of a black background.

Yes, the old one was better, that's because it's an icon from Blizzard. I just edited the picture with less effort. Would that still count as hurting copyright? I don't know, actually... so i painted a new one instead. But if it's legal i will upload the old one too. :)

One half of its face should not be entirely in dark, appearing pitchblack, you can indicate shadow without doing that.

Thanks, I shall edit it real soon. :)

I would get rid of that random thing on the left side of the icon and just make the units head instead, just like the reference pic. Other than that it looks pretty decent.

That random thing was he's horns, I did had trouble making this icon to just to show he's horns which makes him special to the satyr race. Pretty soon i shall edit it. :)
 
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It is okay for his horn to be placed where you put it. The problem is however shading in overall. Add more values in that department. Black on his right side of face would be ok if this wasn't icon for wc3. Vanilla wc3 icons really rarely use such high contrast, so it would be good to draw that side as well instead of black shadow. More definition to his nose, cheeks and mouth would make it better too. If it isn't edited screenshot, it is drawn quite well to fit wc3 style.
 
Level 10
Joined
Feb 27, 2017
Messages
103
It is okay for his horn to be placed where you put it. The problem is however shading in overall. Add more values in that department. Black on his right side of face would be ok if this wasn't icon for wc3. Vanilla wc3 icons really rarely use such high contrast, so it would be good to draw that side as well instead of black shadow. More definition to his nose, cheeks and mouth would make it better too. If it isn't edited screenshot, it is drawn quite well to fit wc3 style.

Thank you, Murlocologist. I've seen your great work long before I've registered. Like you, It is not an edited screenshot like some from the original wc3, I've painted this myself.

As for my Icon here is what I've done so far. What do you think? :)
satyr_overlord2_by_artisticbang09-db0mz46.png
(old)
satyr_overlord4_by_artisticbang09-db0myzo.png
(new)
 
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is this freehand, or did you use a screenshot of the model?

either way, this is way too high contrast. looks almost cel-shaded. shading needs to be smoother, and colours slightly less bright/saturated. compare this icon to standard wc3 icons to see what i mean.

his nose is also very flat, i suggest googling some reference pics to see how to shape and shade a nose.
 
Level 10
Joined
Feb 27, 2017
Messages
103
is this freehand, or did you use a screenshot of the model?

either way, this is way too high contrast. looks almost cel-shaded. shading needs to be smoother, and colours slightly less bright/saturated. compare this icon to standard wc3 icons to see what i mean.

his nose is also very flat, i suggest googling some reference pics to see how to shape and shade a nose.

Yes Sir, This is freehand. I shall fix the nose shading and de-saturate the color a bit. :)
 
It needs more work. I'll go in depth a bit more this time.
Only major difference in two versions it horn removal. And idk why you did remove it. All that had to be done with it was better definition, meaning applying shadow tones and drawing something less simple than three black lines on saturated blue/gray background. You can even go for giving it some texture, but in this state it looks very flat and unconvincing. The area where horns meet hair isn't realistically illustrated and is very much ruining the concept of his horns. Hair itself is good shape-wise. Eyes use one solid color and that won't work. They need to be shaded even if they are glowing. Color scheme wise I just don't see eye color to be fitting here. Hair uses too strong, too dominant and overwhelming red so that focal point for viewer becomes the hair instead of his eyes. Lines of mouth and nose should not be as thick as yours. I'd rather make eyes outline in that manner to make them more framed. Solid black should only be present in the background. Face details do exist but they are so blended that they are really hardly visible.
So: add visible face details, get rid of thick lines, make eyes more defined, fix the horns and try to come up with more cohesive color scheme.

latest
-shaded glowing eyes
latest
-red+green scheme

EDIT: I noticed filesize is quite big, you probably framed the icon yourself. Button manager ( www.hiveworkshop.com/threads/button-manager-v1-8-2.116280/ ) is usually used for resizing and icon frame. Usual size for 1 BTN and 1 DISBTN is around 7 kb when you frame it with button manager.
 
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Level 10
Joined
Feb 27, 2017
Messages
103
latest
-shaded glowing eyes
latest
-red+green scheme

EDIT: I noticed filesize is quite big, you probably framed the icon yourself. Button manager ( www.hiveworkshop.com/threads/button-manager-v1-8-2.116280/ ) is usually used for resizing and icon frame. Usual size for 1 BTN and 1 DISBTN is around 7 kb when you frame it with button manager.[/QUOTE]

Thanks for the Great advice Sir, With this I'll make a big improvement for this icon. It might take me long but i promise to finish what I've started :) Indeed I frame the icon myself. i only had photoshop and pen tool thats why. :p
 
Glad to see effort, icon looks better and even fitting into wc3 environment. There are some areas that could be improved more, like adding some highlights on front of his hair and stronger color tones differences in overall, glowing eyes could use as well highlight. However is is surely approvable and I'll give it thumbs up.

For your other icon, those thorns now look like one of those showgirls' boa scarfs and they seem overwhelming in icon size. Make them thinner, spikes can remain in same scale. On the left side the thorn in-between is unnecessary, should go. Same is with thorn that is just above the thorn entangled around helm.
 
Level 10
Joined
Feb 27, 2017
Messages
103
Glad to see effort, icon looks better and even fitting into wc3 environment. There are some areas that could be improved more, like adding some highlights on front of his hair and stronger color tones differences in overall, glowing eyes could use as well highlight. However is is surely approvable and I'll give it thumbs up.

For your other icon, those thorns now look like one of those showgirls' boa scarfs and they seem overwhelming in icon size. Make them thinner, spikes can remain in same scale. On the left side the thorn in-between is unnecessary, should go. Same is with thorn that is just above the thorn entangled around helm.

Thank you Sir! Will do :)
 
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