Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
It looks alot like KDE's Thomas. I know your a good skinner antihero, but I cant really see if it yours completely, the likeness is astounding. Gotta check them through Viewer.
-One minute later-
Yup, its all freehand. Sorry for any doubt. Its only the style that is the same really.
Anyways, the shield could need some work.
MY frist Post but anyway nice. and y people keep saying it copy. Nice umm can you make more modle if people mad emore modle at this rate i would not get old palying Warcraft.
Creativity: 4/5 (sorry but it looks a lot like KDEwolf's)
Model Detail: 5/5 Great job!
Shading And Lighting: 5/5 I love how his armor shines!
Overall Score: 4.6/5
Notes: Good job, I can tell you worked very hard on this. Keep up the good work.
I have never imported a skin before so just to make sure. All I have to do is to import the file and change the path to Textures\Footman.blp? If so it aint working
path in import mnger left unchanged, path when changing model for the unit changed to the path written in file (that is Textures/Footman.blp)
green-black cube
trying more ways to see if it works - such as changing path in import manager section and both the model file picking in editor to just Footman.blp, ...
https://ctrlv.cz/hMla
model and import are both textures/footman.blp (except that modelfile keeps setting it as mdl)
upon reloading the map, -file could not be loaded-
You do not need to set the in-game model file path to Textures/Footman.blp
Leave this field as default: Art - Model File
It must use the Footman.mdl file that's already in the editor by default.
It sets it to mdl. because that's the format the editor uses to pinpoint the models used for various assets.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.