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Floating Text

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Level 3
Joined
Oct 14, 2007
Messages
27
Just wondering if theres any other way to keep the floating text following the unit other then using
  • Events
  • Time - Every 0.00 seconds of game time
  • Conditions
  • Actions
  • Floating Text - Create floating text that reads <Empty String> above [Unit] <gen> with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
 
Level 15
Joined
Jan 27, 2007
Messages
948
You just have to care to find some other way to make triggers if they leak or lag, if that code doesn't leak or lag, then i don't see why to change it, but, let me tell you that i THINK, that to make it move, without it, it should be jass, but i'm not sure, maybe someone else can inform you better.
 
Level 2
Joined
Oct 3, 2009
Messages
20
Check out the attached map if this is what u want - if so, tell me, because this needs adjustment :3
 

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