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Floating Text

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Oct 14, 2007
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Just wondering if theres any other way to keep the floating text following the unit other then using
  • Events
  • Time - Every 0.00 seconds of game time
  • Conditions
  • Actions
  • Floating Text - Create floating text that reads <Empty String> above [Unit] <gen> with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
 
You just have to care to find some other way to make triggers if they leak or lag, if that code doesn't leak or lag, then i don't see why to change it, but, let me tell you that i THINK, that to make it move, without it, it should be jass, but i'm not sure, maybe someone else can inform you better.
 
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