Hey there.
I'm having a weird problem with a floating text. The problem is that it's showing less text then I ordered ingame. Example:
They should display the text I programmed in there but the triggers aren's displaying it propperly!
This is what I'm eventually getting (3 differnt heroes combined with paint lol)
At the 1st hero there's still some text but eventually it stops, but at the other 2 it just stops all of a sudden.:S
Here's the script I'm using to create the texttag.
Anyone has an idea on how to fix this?
I'm having a weird problem with a floating text. The problem is that it's showing less text then I ordered ingame. Example:
JASS:
set HeroTooltip[0] = "|cff008d95Rune Warrior.|n|nUnlike most dwarves Rune Warriors use magic on the battlefield. Rune Warriors are heavy armored warriors able to Heal or tank. They use runes with ever ability. Runes are used for buffs and healing over time which makes them very good for any lineup on the battlefield. A Rune Warrior is the stereotype supporter class every team likes to have.|r"
set HeroTooltip[1] = "|cff959fffArchmage.|n|nArchmagi are the most cunning spellcasters of Gryphonwing Hold. With their water and wind magic they can deal heavy frost damage by freezing the water when the time is right for it. By slowing down their enemies with various water debuffs followed by freezing stuns they are great in kiting various enemies, however because of the light armor they're wearing it's really necessary to keep their enemies at range.|r"
set HeroTooltip[3] = "|cffecbd00Redeemer.|n|nRedeemers are disciplined human warriors. They are cunning and swift assassins that are proud of the human race and are even willing to die if their race needs it. Redeemers fight a never ending war against the undead and won't stop until there's no darkness left in the world. Redeemers are the proud icon of the Gryphonwing humans and are therefor threaten like heroes by every human villager they come across. Wielding a strong sword in one hand and a with gold decorated pistol in the other hand Redeemers are there to defeat any unholy creature they come across.|r"
They should display the text I programmed in there but the triggers aren's displaying it propperly!
This is what I'm eventually getting (3 differnt heroes combined with paint lol)
At the 1st hero there's still some text but eventually it stops, but at the other 2 it just stops all of a sudden.:S
Here's the script I'm using to create the texttag.
JASS:
local texttag T = CreateTextTag()
call SetTextTagText(T,HeroTooltip[i],0.017)
call SetTextTagPos(T,-15190,-16135,0)
Anyone has an idea on how to fix this?