- Joined
- Mar 23, 2008
- Messages
- 1,813
Hey there, i've made this trigger for a spell that has a certain percentage (right now 100, but thats just for testing it out) to deal a percentage (this level 5 percentage) of the units maximum hp in extra damage:
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Ogre Smash for (Attacking unit)) Equal to 1
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(Random integer number between 1 and 100) Less than or equal to 100
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Then - Actions
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Unit - Cause (Attacking unit) to damage (Attacked unit), dealing ((Max life of (Attacking unit)) x ((Real((Level of Ogre Smash for (Attacking unit)))) x 0.05)) damage of attack type Hero and damage type Normal
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Floating Text - Create floating text that reads (String(((Integer((Max life of (Attacking unit)))) x ((Level of Ogre Smash for (Attacking unit)) x (Integer(0.05)))))) at (Position of (Attacking unit)) with Z offset 0.00, using font size 12.00, color (50.00%, 50.00%, 100.00%), and 0.00% transparency
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Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
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Floating Text - Change (Last created floating text): Disable permanence
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Floating Text - Change the fading age of (Last created floating text) to 3.00 seconds
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Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
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Special Effect - Create a special effect attached to the weapon of (Attacking unit) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
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Special Effect - Destroy (Last created special effect)
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Else - Actions
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