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Flashray_Weapon

This model was the updated version of BeamSword, which was made long ago. I decided to update it but then I noticed that it can't be updated because it was in "Rejected" state. So, I VMed anarchianbedlam to unlock the thread but he didn't answer me so I guess it's a no.

So, reuploaded with new features:
- Ribbon effects - Particles worked now
- Element change - There'll be some glows coming out from the ray
- Death animation is added

Hope it is acceptable :)

Updates

Same day - Bug fixing (Thanks to maker)
Keywords:
beam, ray, flash, holy, light, line, intense, shine, shining, radiant, radiance, sword, blade, elemental, spiritual
Contents

Flashray_Weapon (Model)

Reviews
21:32, 14th Mar 2011 anarchianbedlam: Looks good, works ingame, could be useful. good work.
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21:32, 14th Mar 2011
anarchianbedlam: Looks good, works ingame, could be useful. good work.
 
Level 37
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It looks quite nice, I like it.

However maybe there's a bit too many particles when swinging it.

I tested it with the villager model, and he's holding it from a bit too low, his fist is too far away from the hilt. So I'd have to move it slightly backward in an editor. Not a big deal though.

I also couldn't click on it when I used it as an item that laid on the ground. I used "calculate extents" in war3 model editor and then I was able to click it and pick it up.
 
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sPy

sPy

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I also couldn't click on it when I used it as an item that laid on the ground. I used "calculate extents" in war3 model editor and then I was able to click it and pick it up.
I've never know that one, thanks for telling! It's really useful :D

I was having too much fun with the model until I never noticed the placement when equipped. Will fix it later :)

Also, when you meant by "particles", which one you meant? The splashing glows or the blade?
 
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