• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Flappy Bird

A recreation of the legendary mobile arcade side-scroller Flappy Bird in the Warcraft III engine using Frame API.

Controls​

  • Left Click – Jump, start flying
  • ESC – Pause / open game menu

Due to certain smoothing edges troubles, the map runs in SD-only mode. The player's best score is saved in the flappybird/score.txt file.

Note. Sprite movement may not be very smooth. It seems like UI refresh rate is capped at a relatively low value, making fluid animation difficult. At least, I couldn't get it to look any smoother.

Credits​

Previews
Contents

Flappy Bird (Map)

Reviews
Remixer
Review - Flappy Bird (Version February 10th 2025) Synopsis: A classic Warcraft 3 version of Flappy Bird. It's Flappy Bird. Map Aesthetics: Visual representation looks clean. The only issue I see is that the text frames are not properly placed onto the...
wow i didnt know its possible to make such 2d game in warcraft 3.
Howver the idea of a bird having to pass endless columns of pipes to score points looks repetitive and mundane. Are there more thinsgs than pipes? Maybe enemy units or moving obstacles ? Does the bird become over time slower or weaker to increase difficulty?
 

I think some ideas from an older map with similar concept can be used to expand this map. Regardless, this kind of map really show what this game editor is capable of.
 
Howver the idea of a bird having to pass endless columns of pipes to score points looks repetitive and mundane. Are there more thinsgs than pipes? Maybe enemy units or moving obstacles ? Does the bird become over time slower or weaker to increase difficulty?

I think some ideas from an older map with similar concept can be used to expand this map. Regardless, this kind of map really show what this game editor is capable of.

I wanted to make an authentic Flappy Bird, close to the original, so I did not add any additional features. I had another project in past, a more interesting 2D game made on Frame API, but I abandoned that map for the reason stated in description here, I mean problem of low UI refresh rate.

 

Remixer

Map Reviewer
Level 33
Joined
Feb 19, 2011
Messages
2,115
Review - Flappy Bird
(Version February 10th 2025)
Synopsis: A classic Warcraft 3 version of Flappy Bird. It's Flappy Bird.
Map Aesthetics: Visual representation looks clean. The only issue I see is that the text frames are not properly placed onto the backdrop upon death (probably varies on resolution, but they should be positioned along the left edge of the backdrop). Now on my resolution the left side of the text (such as "Score") is on top of the gameplay background, not the frame backdrop itself. Sounds and music are fitting, each player input and game event seems to have a sound.
Map Gameplay: Works as expected. A very playable, albeit not 'original' (as perhaps the name implies).
Comments: I'd recommend fixing the text alignment to be on top of the backdrop. Other than that I'd say there are not much more things to improve— a remake of the classic Flappy Bird. Approved.
 
Level 5
Joined
Dec 5, 2019
Messages
12
wow i didnt know its possible to make such 2d game in warcraft 3.
Howver the idea of a bird having to pass endless columns of pipes to score points looks repetitive and mundane. Are there more thinsgs than pipes? Maybe enemy units or moving obstacles ? Does the bird become over time slower or weaker to increase difficulty?
Check z1z1z1's maps. There is quite a lot of crazy 2d stuff from them. For instance check mushroom's platformer
 
Review - Flappy Bird
(Version February 10th 2025)
Synopsis: A classic Warcraft 3 version of Flappy Bird. It's Flappy Bird.
Map Aesthetics: Visual representation looks clean. The only issue I see is that the text frames are not properly placed onto the backdrop upon death (probably varies on resolution, but they should be positioned along the left edge of the backdrop). Now on my resolution the left side of the text (such as "Score") is on top of the gameplay background, not the frame backdrop itself. Sounds and music are fitting, each player input and game event seems to have a sound.
Map Gameplay: Works as expected. A very playable, albeit not 'original' (as perhaps the name implies).
Comments: I'd recommend fixing the text alignment to be on top of the backdrop. Other than that I'd say there are not much more things to improve— a remake of the classic Flappy Bird. Approved.
Thanks for the review. Tbh, I couldn't reproduce this bug, although I tested on different resolutions and in windowed mode, but there was indeed some weird behavior of text frames when usingBlzFrameSetPoint and BlzFrameSetScale at the same time. I'll try to redo it
 
Level 9
Joined
Oct 20, 2010
Messages
229
wow i didnt know its possible to make such 2d game in warcraft 3.
Howver the idea of a bird having to pass endless columns of pipes to score points looks repetitive and mundane. Are there more thinsgs than pipes? Maybe enemy units or moving obstacles ? Does the bird become over time slower or weaker to increase difficulty?
This creator just remade Flappy Bird in incredible precision, in Warcraft 3. That is incredible to me. I think it's a bit out of the scope to suggest it needs to be anything more than that. wiselen has faithfully recreated Flappy Bird in Warcraft 3. Like, think about that. An almost 1-to-1 recreation of Flappy Bird. This map is the first 2d map I've seen in Warcraft, and while maybe there's been some before this, but for me it's eye opening to what is possible in the engine. Beautiful map and deserved to be exactly what it is.
 
Top