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My request is removing leaks from the trigger and the variable i think.
My other chinese friend(AFB Maker) said that the leaks are in the sfx and sfx group. i am guessing maybe in the variables. is where the sfx leaks are making.
I tried asking chaosrealm however it seems like the spell fixer of leaks are absent.
It seems very hard for me to find a spell leak fixer. i didn't ask hiveshop yet. so i went to ask here.
I personally am not a spellmaker. however last time i tried to make a map due to leaks nobody played my map due to fatal error and lag.... afterwards.
The spell is made by My friend Syaoran Clone. It just that he a bit busy in real life.
Unit Group - Pick every unit in (Units within 800.00 of ElizabethPoint[5] matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) belongs to an enemy of ElizabethPlayer) Equal to True) and (((Matching unit) is alive) Equal to True)))) and do (Actions)
Loop - Actions
Unit - Cause Elizabeth[0] to damage (Picked unit), dealing EizabethReal[1] damage of attack type Spells and damage type Universal
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ElizabethInt[5] Greater than 60
Then - Actions
Set ElizabethPoint[13] = (Position of Elizabeth[5])
Set ElizabethPoint[15] = (ElizabethPoint[13] offset by EizabethReal[11] towards EizabethReal[8] degrees)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ElizabethInt[6] Equal to 0
Then - Actions
Unit - Move Elizabeth[5] instantly to ElizabethPoint[15], facing EizabethReal[8] degrees
Animation - Change Elizabeth[5] flying height to ((Current flying height of Elizabeth[5]) - EizabethReal[13]) at 0.00
Unit - Create 1 Elizabeth Bathory - Wind for ElizabethPlayer at ElizabethPoint[13] facing (EizabethReal[8] + 90.00) degrees
Animation - Change (Last created unit) flying height to (Current flying height of Elizabeth[5]) at 0.00
Animation - Change (Last created unit)'s size to (200.00%, 150.00%, 150.00%) of its original size
Unit - Add a 0.80 second Generic expiration timer to (Last created unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current flying height of Elizabeth[5]) Less than 10.00
Then - Actions
Unit - Create 1 ElizabethID for ElizabethPlayer at ElizabethPoint[13] facing (Random angle) degrees
Special Effect - Create a special effect attached to the origin of (Last created unit) using ElizabethPath[12]
Animation - Change (Last created unit)'s size to (200.00%, 150.00%, 150.00%) of its original size
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 ElizabethID for ElizabethPlayer at ElizabethPoint[13] facing (Random angle) degrees
Special Effect - Create a special effect attached to the origin of (Last created unit) using ElizabethPath[1]
Animation - Change (Last created unit)'s size to (150.00%, 150.00%, 150.00%) of its original size
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units within 400.00 of ElizabethPoint[13] matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) belongs to an enemy of ElizabethPlayer) Equal to True) and (((Matching unit) is alive) Equal to True)))) and do (Actions)
Loop - Actions
Unit - Cause Elizabeth[4] to damage (Picked unit), dealing (EizabethReal[9] / 2.00) damage of attack type Spells and damage type Universal
Animation - Change Elizabeth[4]'s animation speed to 100.00% of its original speed
Unit Group - Pick every unit in (Units within 150.00 of ElizabethPoint[13] matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) belongs to an enemy of ElizabethPlayer) Equal to True) and (((Matching unit) is alive) Equal to True)))) and do (Actions)
Loop - Actions
Set ElizabethPoint[16] = (Position of (Picked unit))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Distance between ElizabethPoint[13] and ElizabethPoint[16]) Less than or equal to 100.00
(Current flying height of Elizabeth[5]) Less than 350.00
Then - Actions
Set ElizabethInt[6] = (ElizabethInt[6] + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ElizabethInt[6] Equal to 1
Then - Actions
Set ElizabethPoint[13] = (Position of Elizabeth[5])
Sound - Play AdoKinzas <gen> at 100.00% volume, skipping the first 3.50 seconds
Unit - Cause Elizabeth[4] to damage (Picked unit), dealing EizabethReal[9] damage of attack type Spells and damage type Universal
Unit - Create 1 ElizabethID for ElizabethPlayer at ElizabethPoint[13] facing (Random angle) degrees
Special Effect - Create a special effect attached to the origin of (Last created unit) using ElizabethPath[1]
Unit - Add Stun 1 s to (Last created unit)
Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Picked unit)
Animation - Change (Last created unit) flying height to (Current flying height of Elizabeth[5]) at 0.00
Animation - Change (Last created unit)'s size to (150.00%, 150.00%, 150.00%) of its original size
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 Elizabeth Bathory - Explosion for ElizabethPlayer at ElizabethPoint[13] facing (EizabethReal[8] - 90.00) degrees
Unit - Add DummySeal to (Last created unit)
Unit - Order (Last created unit) to Neutral Pit Lord - Doom (Picked unit)
Animation - Change (Last created unit) flying height to (Current flying height of Elizabeth[5]) at 0.00
Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
Unit - Create 1 ElizabethID for ElizabethPlayer at ElizabethPoint[13] facing (Random angle) degrees
Special Effect - Create a special effect attached to the origin of (Last created unit) using ElizabethPath[9]
Animation - Change (Last created unit)'s size to (200.00%, 150.00%, 150.00%) of its original size
Animation - Change (Last created unit) flying height to (Current flying height of Elizabeth[5]) at 0.00
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Add a 1.50 second Generic expiration timer to Elizabeth[5]
Unit - Unpause Elizabeth[4]
Animation - Change Elizabeth[4]'s animation speed to 100.00% of its original speed
-------- -------------Just make clolor, you can remove all these if you want--------------------- --------
Floating Text - Create floating text that reads (+ + ((String((Integer(EizabethReal[9])))) + ( + HP))) above Elizabeth[4] with Z offset 100.00, using font size 15.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Set the velocity of (Last created floating text) to 100.00 towards 90.00 degrees
Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
Floating Text - Create floating text that reads > Recover < above Elizabeth[4] with Z offset 50.00, using font size 12.00, color (100.00%, 100.00%, 0.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last created floating text) to 50.00 towards 90.00 degrees
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
Floating Text - Create floating text that reads > Curse < above (Picked unit) with Z offset 100.00, using font size 15.00, color (58.00%, 19.60%, 100.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last created floating text) to 50.00 towards 90.00 degrees
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ElizabethInt[7] Greater than 20
Then - Actions
Set ElizabethPoint[17] = (Position of Elizabeth[6])
Set ElizabethPoint[18] = (Position of Elizabeth[7])
Set EizabethReal[14] = (Angle from ElizabethPoint[17] to ElizabethPoint[18])
Set ElizabethPoint[19] = (Position of Elizabeth[8])
Set ElizabethPoint[20] = (ElizabethPoint[19] offset by 120.00 towards EizabethReal[14] degrees)
If (adAll Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Distance between ElizabethPoint[19] and ElizabethPoint[18]) Greater than 150.00
Then - Actions
Unit - Move Elizabeth[8] instantly to ElizabethPoint[20], facing EizabethReal[14] degrees
Unit - Create 1 ElizabethID for ElizabethPlayer at ElizabethPoint[19] facing EizabethReal[14] degrees
Special Effect - Create a special effect attached to the origin of (Last created unit) using ElizabethPath[17]
Animation - Change (Last created unit)'s size to (200.00%, 200.00%, 200.00%) of its original size
Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
Unit - Create 1 ElizabethID for ElizabethPlayer at ElizabethPoint[19] facing EizabethReal[14] degrees
Special Effect - Create a special effect attached to the origin of (Last created unit) using ElizabethPath[20]
Animation - Change (Last created unit)'s size to (200.00%, 200.00%, 200.00%) of its original size
Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
Special Effect - Create a special effect at ElizabethPoint[19] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Floating Text - Create floating text that reads > PARALYSIS < above Elizabeth[7] with Z offset 50.00, using font size 15.00, color (94.00%, 76.00%, 5.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last created floating text) to 50.00 towards 90.00 degrees
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
Unit - Create 1 ElizabethID for ElizabethPlayer at ElizabethPoint[18] facing (Random angle) degrees
Special Effect - Create a special effect attached to the origin of (Last created unit) using ElizabethPath[18]
Animation - Change (Last created unit)'s size to (300.00%, 120.00%, 120.00%) of its original size
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 ElizabethID for ElizabethPlayer at ElizabethPoint[18] facing (Random angle) degrees
Special Effect - Create a special effect attached to the origin of (Last created unit) using ElizabethPath[19]
Animation - Change (Last created unit)'s size to (400.00%, 300.00%, 300.00%) of its original size
Animation - Change (Last created unit) flying height to 150.00 at 0.00
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 ElizabethID for ElizabethPlayer at ElizabethPoint[18] facing (Random angle) degrees
Special Effect - Create a special effect attached to the origin of (Last created unit) using ElizabethPath[1]
Animation - Change (Last created unit)'s size to (150.00%, 120.00%, 120.00%) of its original size
Animation - Change (Last created unit) flying height to 150.00 at 0.00
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Unpause Elizabeth[6]
Animation - Change Elizabeth[6]'s animation speed to 100.00% of its original speed
Unit - Add Paralysis to Elizabeth[8]
Unit - Order Elizabeth[8] to Orc Shaman - Purge Elizabeth[7]
Unit - Add a 1.50 second Generic expiration timer to Elizabeth[8]
Unit - Cause Elizabeth[6] to damage Elizabeth[7], dealing EizabethReal[15] damage of attack type Spells and damage type Normal
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ElizabethInt[8] Equal to 20
Then - Actions
Set ElizabethPoint[21] = (Position of Elizabeth[9])
Set ElizabethPoint[22] = (ElizabethPoint[21] offset by 700.00 towards EizabethReal[16] degrees)
Unit - Create 1 ElizabethID for ElizabethPlayer at ElizabethPoint[22] facing (Random angle) degrees
Unit - Add Stun AOE to (Last created unit)
Set Elizabeth[10] = (Last created unit)
Unit - Order Elizabeth[10] to Orc Tauren Chieftain - War Stomp
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units within 300.00 of ElizabethPoint[22] matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) belongs to an enemy of ElizabethPlayer) Equal to True) and (((Matching unit) is alive) Equal to True)))) and do (Actions)
Loop - Actions
Floating Text - Create floating text that reads > STUN < above (Picked unit) with Z offset 20.00, using font size 15.00, color (100.00%, 50.00%, 100.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last created floating text) to 50.00 towards 90.00 degrees
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
Unit - Cause Elizabeth[9] to damage (Picked unit), dealing EizabethReal[17] damage of attack type Spells and damage type Normal
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