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First model - WIP

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This is my first model; I wanted to make something good for a modern type map.
This is what I have so far. I will need the textures, probably some of my own, but If I want something realistic, I guess I won't do it myself.
Tell me your thoughts.
It features a sliding door, providing extra interface within the game - it actually is a wall aspect. There are plenty of stuff to do, and I need your cooperation on this, because like I said, it's my first model.

lolen.png

Two questions:
- How do I add in-game effects within this scene? I need to convert them first, but, what about the textures?
- Will the lights within the scene be exported, when the actual model does, in the mdx format or am I supposed to do something special here?

I'd like to thank HappyCockroach for solving some questions of mine.

New WIP:

oven.png

This new model features an animated texture (that Hello on the screen) for a modern-type map of course.
 
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Ah, those lights is something I was afraid of :(
Well, I really don't know how low poly-count-wise should each object be, because I'm quite new to this.
So, there are some models, which provide lighting in-game, with different colors, e.g. green/red and such; it was a model made by WindexIsBack in thehelper.net. How did he make the model interract with the environmental lights in-game?
So, that oven for example is way too detailed? What should I fix? I really have no idea. I don't want them though to look too unrealistic on the other hand.

Thank you for the feedback!
 
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