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[Trigger] FireBolt from the sky

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ma_firebolt.gif

I want to do a spell like ragnarok Fire Bolt:
Every level increase the number of bolts by 1, when casted those bolts comes from the sky and hits the enemy.

I tried doing a dummy with high flying height, the visual effect its pretty nice, but the first two attacks don't show the projectile, and I can't find a good projectile to use :(

Someone have an idea?
 
Level 3
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I made this spell for you in this test map:

Basically, its a generic fireball spell with 3 ranks. The fireballs come from the sky, and each rank increases amount of fireballs and the damage done. You can edit the size of the fireballs if you wish by scaling the dummy unit higher or lower, and you can change the damage/stunduration/amount of fireballs, basically everything.

Enjoy!
 

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Done.

The dummy ability is based off of cluster rockets which is a position spell. This means that in the trigger, you need to set a temporary location to the (Target of ability being cast), then I used a custom script to delete the leak that it causes.

The damage portion is caused via trigger. I used the set life method, but if you prefer to use the "unit - order unit to damage unit" action, thats up to you.
 

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Level 12
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Done.

The dummy ability is based off of cluster rockets which is a position spell. This means that in the trigger, you need to set a temporary location to the (Target of ability being cast), then I used a custom script to delete the leak that it causes.

The damage portion is caused via trigger. I used the set life method, but if you prefer to use the "unit - order unit to damage unit" action, thats up to you.
But that will not work if the unit walks lol
I mean, it will work... Well, you got it :(
 
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But that will not work if the unit walks lol
I mean, it will work... Well, you got it :(

The delay is about half a second, and it will still do the damage. If I were you, I would either just accept the stun and add it on, or make it 0.01 second duration and say "It interrupts spells". Or just stick with the location method, up to you.
 
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Well, I give rep when someone help-me.
He didn't? Wasting his time creating maps to explain you how to do your spell?
Edit: Didn't got your ideia... o.o
Well, you can do a slow-based ability that gives no slow, make the whole trigger, with waiting time between the bolts and the 'Make unit damage unit', and then convert the GUI script to JASS, adding local variables.
Also, the bolts should have movement enabled and 1 attack range, but an available damageless attack, and in the trigger you set its movement speed to the target's speed -2.00, and order the bolt to attack to the target, it will follow the target in order to attack it, eventhough it can't, and this way it will follow the target, and the effect will be perfect.

I see from your english that you don't have english as your first language. I explained the best way I could, if you didn't understand, I can PM it to you in spanish or portuguese.
 
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Well, you can do a slow-based ability that gives no slow, make the whole trigger, with waiting time between the bolts and the 'Make unit damage unit', and then convert the GUI script to JASS, adding local variables.
Also, the bolts should have movement enabled and 1 attack range, but an available damageless attack, and in the trigger you set its movement speed to the target's speed -2.00, and order the bolt to attack to the target, it will follow the target in order to attack it, eventhough it can't, and this way it will follow the target, and the effect will be perfect.

I see from your english that you don't have english as your first language. I explained the best way I could, if you didn't understand, I can PM it to you in spanish or portuguese.

That way the bolt will follow only in x/y axis, I want bolts from the sky.
 
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But use the flying height interpolation you suggested before. It will follow in x/y axis AND will fall from the sky.
With an 550 movement speed? Uhm... That is too much slow for a fire bolt :(


I need to know why my first and second projectile don't show the art...
Edit: I found why it wasn't working, My dummy was casting in a angle very close to 90.
Edit2: Tried your way Lestat, didn't look good :(
Edit3: I give up...

Someone would do it for me? Please?
 
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