[Trigger] Filling map with doodads

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Aug 27, 2012
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Hi. I use this trigger to fill map with blocks:

  • Trigger
    • Events
      • Map Initialization
    • Conditions
    • Actions
      • For Each (Integer B) from 0 to 78. do (Actions)
        • Loop - Actions
          • For Each (Integer A) from 0 to 78. do (Actions)
            • Loop - Actions
              • Set Random100 = (Random integer number between 1 and 100)
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • Random100 Greater than 20
                • Then - Actions
                  • Set StartX = ((Min X of (Playable map area)) + 384.00)
                  • Set StartY = ((Min Y of (Playable map area)) + 384.00)
                  • Set Temp_Point = (Point((StartX + ((Real((Integer A))) x 128.00)), (StartY + ((Real((Integer B))) x 128.00))))
                  • Destructible - Create a Stone at Temp_Point facing 0.00 with scale 1.70 and variation 0
                  • Custom Script: call RemoveLocation (udg_Temp_Point)
                • Else - Actions
It fills only half of my map! Why?
I want to create less than 79*79=6241 destructibles. It should fill almost entire map!

I use NewGen.
 
And where's the screenshot showing how your map is after this being done? If it doesn't fill the whole map, probably the random integer isn't allowing it.
 
Thanks, adding 0sec TriggerSleepAction solved my problem! It takes a few seconds to generate, but it's OK.
 
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