Hi. I use this trigger to fill map with blocks:
I want to create less than 79*79=6241 destructibles. It should fill almost entire map!
I use NewGen.
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Trigger
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Events
- Map Initialization
- Conditions
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Actions
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For Each (Integer B) from 0 to 78. do (Actions)
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Loop - Actions
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For Each (Integer A) from 0 to 78. do (Actions)
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Loop - Actions
- Set Random100 = (Random integer number between 1 and 100)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Random100 Greater than 20
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Then - Actions
- Set StartX = ((Min X of (Playable map area)) + 384.00)
- Set StartY = ((Min Y of (Playable map area)) + 384.00)
- Set Temp_Point = (Point((StartX + ((Real((Integer A))) x 128.00)), (StartY + ((Real((Integer B))) x 128.00))))
- Destructible - Create a Stone at Temp_Point facing 0.00 with scale 1.70 and variation 0
- Custom Script: call RemoveLocation (udg_Temp_Point)
- Else - Actions
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If - Conditions
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Loop - Actions
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For Each (Integer A) from 0 to 78. do (Actions)
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Loop - Actions
-
For Each (Integer B) from 0 to 78. do (Actions)
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Events
I want to create less than 79*79=6241 destructibles. It should fill almost entire map!
I use NewGen.