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So I have a save code that writes save codes to a text file with preload functions, but the file writes to all players. How can I write it to only the player that typed -save?
Yeah, you can't locally DO something without a desync. That changes the game state for some players. What you CAN do is locally change the text of the save file for some players.
If - All Conditions...
GetLocalPlayer equal to (Triggering Playrr)
Then - Actions
Set filestring = "your long thing inside the WriteFile"
Else - Actions
Set filestring = "" //an empty string so writefile does nothing
Custom script call WriteFile(udg_filestring) //write it outside the localplayer if block so no desync
Yeah, you can't locally DO something without a desync. That changes the game state for some players. What you CAN do is locally change the text of the save file for some players.
If - All Conditions...
GetLocalPlayer equal to (Triggering Playrr)
Then - Actions
Set filestring = "your long thing inside the WriteFile"
Else - Actions
Set filestring = "" //an empty string so writefile does nothing
Custom script call WriteFile(udg_filestring) //write it outside the localplayer if block so no desync
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