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Fighting system

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Oct 27, 2009
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How i would make a fighting system that's familiar to the system in Heroes of Genesia yet kind of like the way Soul Calibur works. :infl_thumbs_up:
 
well, i know how Hereos of Genisia could work(notice i said COULD, not sure HOW) is that you can have a dummy ability like berserk that has a cooldown of attack speed, remove attack from the hero, make the button position and icon at the attack command(where the attack command USED to be)and use triggers to find out the hero's attack damage and set the damage to be based off that, dont understand? ill make a test map.
 
now what about making it like soul calibur like being able to launch a foe into the air, or something like critical finishes in soul calibur 4
 
i could try, wait a sec, so far, i havent thought of a way. Im not that good of a triggerer, but what i think is to create a special effect based on the model of the unit your using the skill on, using a impale-based ability to make that unit disappear for a fewseconds, while having a hero with a jump attack animation(like blademaster, but higher)
 
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How bringing them up into the air then hitting them a bunch of times then slamming them back down with a big explosion!!
 
Isn't there an adjust flying level trigger? Havn't been there in long, but im pretty sure its under animation or something. Then just make the flame strike after-effect? Dont know about the hitting part.
 
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