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few probs. help plz

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k 3 questions I need answered plz:

1. I am trying to use this model: http://www.wc3sear.ch/index.php?p=Models&ID=2965&sid=44dfbe1b0a3a7a37a5f08bb534fb2f08
I used these paths: werewolf.mdx
units\undead\ghoul\ghoul.blp
timberwolf.blp
but when it's in the map his head comes off and the colors leak out and sometiems crash the map. any idea whats the prob?

2. I am trying to use this skin but the path doesn't seem to be right. i tried it and tried the path of the bloodmage hero but nether seem to work. http://www.wc3sear.ch/index.php?p=Skins&ID=3224&sid=44dfbe1b0a3a7a37a5f08bb534fb2f08

3. the url for this is broke so I copied the image into a photo editor and then converted it using the converter. prob is it still ahs the fire from the infernal model and the skins isn't suppose to have it.
http://www.wc3sear.ch/index.php?p=Skins&ID=2473&sid=44dfbe1b0a3a7a37a5f08bb534fb2f08


thanks in advance. sry if I posted this is the wrong forum this seems like the best 1 for it.
 
Level 22
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Make sure the file its self is names correctly. I noticed the name of the skin you linked to was named "icemage." Simply having the correct path wont work there. The name of the file has to match what is shown in the file path. So rename it to "herobloodelf.blp" before importing.

As for the missing link problem, about half the skins downloads are currently down. That will be fixed.
-VGsatomi
 
Level 2
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just curius how long till they'll prob be fixed? :(
as for the name of the skin I am not sure if I undertsood u right but I changed the name of the skin to match the path and still nothing{yes I restarted the editor}

if anyone has any idea what I have to do to remove the flames from the stone beast{the real skin doesn't have em} that'd help too.

o and the werewolf thing is still messed up I don't think it's the url though. I dled it fine but it's head is missing and it's colors keeping leaking into the map. I ahve heard if u reDL it a few times evenetually it will work with some skins/models...is that true>? I reDLed it like 8 times and a few were a bit different.
 
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still can't get any of this to work :( should i'll try re'dling the werewolf model a few more times when i get a chance but otherwise have no clue whats wrong.
 
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N00byStance said:
3) Its because the particles (flames in this case) and references to skins they use are in the model, so by changing only model skin you can't manipulate particles. You have to edit the Infernal's model if you want to change the praticle emitters.

hmm but the skin is well a skin and it doesn't have the fire...maybe they put some modelwork into it too and because the url is broke i didn't get them... sooo anyone know when the links will prob be fixed?


my biggest problem is that damn werewolf...when I get a chance i'll try re'dling it a few more times and see if it works.
 
Level 25
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The model does have the fire

Its just that the person who took the screenshot is stupid and is showing you an unanimated model

Unanimated models don't show particle emitters

Hence, it has the fire, but its not showing
 
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aww it looks great without the fire.... would it take alot of memory to take out the flames using magos's editor and then reimport it?{my map is like 3 megs big} yes I kow the loading time for a map that big... I am making 1 with all the models for the patient ppl...like me most of the time and 1 with only the neccesary 1's{about 1-1.5 megs} for the impatient or ppl without time to wait hehe.

I imagine removing particle emitters is easy{based on the last time I looked at the editor at least} am I wrong?
 
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Its far easier than doing something like renaming all of a Pitlord's bones to match up to a Nerubian's

Doesn't look as hilerious either

But you'd need to remove those things that make the particles so large on the infernal. I forgot which geoset they were

As for the werewolf, I wouldn't be surprised if the model just was bugged. I mean, the picture is from WC3 Viewer rather than ingame or anything
 
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