- Joined
- Feb 9, 2008
- Messages
- 63
i got a spell which a dummy uses feral spirit but the duration of the summoned unit is not what i intended to be no matter what i try (the summoned unit disappears before my intended duration it also mean it disappears before the timer runs-out)...these are my setting in the object editor:
the summoned unit only last 15-17 seconds tops (even if i set the durations to 0) so i though maybe its because its summoned by a dummy unit so i tested a normal non-triggered feral spirit to be used by the main caster but the summoned wolf only last for 40-45 seconds tops
question:
What seems to be the problems with the duration?
What do i do to fix these?
Does the "Time-real second per game day" settings in the game constant settings have something to do with it?
Advance thanks
the summoned unit only last 15-17 seconds tops (even if i set the durations to 0) so i though maybe its because its summoned by a dummy unit so i tested a normal non-triggered feral spirit to be used by the main caster but the summoned wolf only last for 40-45 seconds tops
question:
What seems to be the problems with the duration?
What do i do to fix these?
Does the "Time-real second per game day" settings in the game constant settings have something to do with it?
Advance thanks
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