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[Melee] Fel lands

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nik

nik

Level 1
Joined
Jul 18, 2014
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4
This is a melee map and its quite creeping focused.Well that pretty much it its set in black citadel tileset there are lots of powerful creeps and I played it againts random people a few times so far and fixed a few things like the infernals used to drop infernal stone xD.So anyways its my first map and I would like to know what other people think what seems imba etc.I've been inspired by wtiis recent map reviews.I just want a few tips from people who make maps and have more knowledge about wc3 melee maps than me.I'm thankful for any advice or critique.
 

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Level 13
Joined
Sep 25, 2013
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I checked your map out and it seems pretty good for a first map. Its symmetrical and interesting. Here's some things you can do to make it better:

1. The creeps around your starting base are far too powerful. When you fight the creeps on the ledge near your base you draw in the infernal which is way too much for early game. Also, theres a lvl 6 draeni healer and 3 other creeps right outside the starting base, its difficult to kill anyone of them because its a tanky healer.

2. Make the starting base areas a little bit more spacious and make the entrance to them a bit wider because as it is, its an extremely narrow chokehold.

3. Try to place the trees a little closer together as there are areas where some of my units find random paths through them while larger units cant.

4. Use more tiles throughout the map. The starting areas used 1 tile, while the rest of the map used another. Mix them in, creating paths with 1 tile type, have another tile as the base tile, and another tile to add patches here and there to make it look more interesting.

Keep working on it, good job!
 

nik

nik

Level 1
Joined
Jul 18, 2014
Messages
4
Thank you very much for the help.I will try my best to improve the map.<3
I had a feeling that the map is a little small/tight thats why I will increase its size
and make more free space for moving and creeps etc.
 
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