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[Feedback] Lesson 2

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Level 23
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Apr 16, 2012
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11: about crash

its not crash itself, you could say the function tree call or thread crash because crash as is I myself imagine as game crash which will certainly not happen

14: smallest type

actually, boolean is 1 byte(8 bits) which is 256 values, integer is 4 bytes(32 bits) which is a lot more so no integer is not smallest data type in Jass

15: intial value and pointers

you could mention that in GUI all variables are set to null by default(handle types) or equivalents(0, false)

Also from strings you got to pointers, I thought you were learning vJass not C/C++ so pointers should be kept away from the tutorials

16 uselessness

line 16-50 totally useless, again you are learning vJass and none of this information is any needed anyways(maybe \n, \t)

Thats my feedback to lesson 2
 
Level 31
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Jul 10, 2007
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its not crash itself, you could say the function tree call or thread crash because crash as is I myself imagine as game crash which will certainly not happen

Too early for that. Introduce thread crashes when threads are introduced, lol.

actually, boolean is 1 byte(8 bits) which is 256 values, integer is 4 bytes(32 bits) which is a lot more so no integer is not smallest data type in Jass

ur wrong, mag's right

Also from strings you got to pointers, I thought you were learning vJass not C/C++ so pointers should be kept away from the tutorials

not useless at all, you work a lot with your own pointers later on

line 16-50 totally useless, again you are learning vJass and none of this information is any needed anyways(maybe \n, \t)

just listed them all, and what chars work and what don't
 
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