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You can, but if you're looking for a screen mouse position, @moddiemads system is the superior one. If that's what you're looking for, you should ask him for a JASS version.can I have a jass version please ?
Omg thank you antares <3You can, but if you're looking for a screen mouse position, @moddiemads system is the superior one. If that's what you're looking for, you should ask him for a JASS version.![]()
Every day he's closer to the finish line by 50% of the current time, but he'll never get to 100%(which I'm sure he'll update any minute now)
With a fixed camera, fully zoomed in, these are the results I am getting in the test map:The function works for every camera angle and rotation. The frame not following is probably because of how the mouse natives work; the mouse position only updates when you move the mouse cursor, not when the camera moves. The frame can also not move into the widescreen area.
print(GetCameraField(CAMERA_FIELD_FIELD_OF_VIEW))
in Reforged and Classic graphics and see if it's different? I would do it, but I don't own Reforged.That’s interesting and indeed very confusing, also is there a way to detect if the player is using SD or HD graphics?The Field of View is in fact different in Reforged than it is in Classic (77° vs. 70°). I tested it with the Reforged field of view and I get an error, but it's actually the opposite of the direction of your error, so I'm even more confused now.
View attachment 490547
There is this library [vJASS] - Detect Reforged.That’s interesting and indeed very confusing, also is there a way to detect if the player is using SD or HD graphics?
Great, I was worried there were more parameters that are different about the Reforged camera!