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Transformation Spell v1.0

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
The spell is made to change model of the file by using the Crow Form original spell from wc3 by using trigers you can adjust which spells you will have after the transformation enjoy! Its very simple, I find it usefull in my map. By: Razordaman.

  • Peasant to Militia
  • Events
  • Unit - A unit Begins casting an ability
  • Conditions
  • (Ability being cast) Equal to Transforamtion
  • Actions
  • Player - Disable Thunder Clap for (Owner of (Triggering unit))
  • Player - Disable Bash for (Owner of (Triggering unit))
  • Player - Disable Storm Bolt for (Owner of (Triggering unit))
  • Trigger - Turn off (This trigger)
  • Wait 1.06 seconds
  • Trigger - Turn on Militia to Peasant <gen>
  • Militia to Peasant
  • Events
  • Unit - A unit Begins casting an ability
  • Conditions
  • (Ability being cast) Equal to Transforamtion
  • Actions
  • Trigger - Turn off (This trigger)
  • Wait 1.06 seconds
  • Player - Enable Bash for (Owner of (Triggering unit))
  • Player - Enable Thunder Clap for (Owner of (Triggering unit))
  • Player - Enable Storm Bolt for (Owner of (Triggering unit))
  • Trigger - Turn on Peasant to Militia <gen>
Keywords:
Transformation,Shapeshift,Transit,Transform,Peasant,Militia
Contents

Transformation Spell (Map)

Reviews
Moderator: Pharaoh_ Date: 23:08, 14th Mar 2012 Non-working preview screenshot and plain triggering with waits. Resource deleted for not following the rules thrice. Rejected

Moderator

M

Moderator

160036-albums4747-picture55861.png

Moderator: Pharaoh_
Date: 23:08, 14th Mar 2012

Review
Non-working preview screenshot and plain triggering with waits.

Resource deleted for not following the rules thrice.

Rejected
 
Level 10
Joined
Aug 21, 2010
Messages
316
post trg
loading screen?

Give credit for my work
First we need to see your work

Why there are rules? To be respected!
Because there are no rules there would be chaos.

read the rules

Your Spell
I have been thinking to put the hidden tag,but this is so short that there is no need
  • Peasant to Militia
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Transforamtion
    • Actions
      • Player - Disable Thunder Clap for (Owner of (Triggering unit))
      • Player - Disable Bash for (Owner of (Triggering unit))
      • Player - Disable Storm Bolt for (Owner of (Triggering unit))
      • Trigger - Turn off (This trigger)
      • Wait 1.06 seconds
      • Trigger - Turn on Militia to Peasant <gen>
  • Militia to Peasant
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Transforamtion
    • Actions
      • Trigger - Turn off (This trigger)
      • Wait 1.06 seconds
      • Player - Enable Bash for (Owner of (Triggering unit))
      • Player - Enable Thunder Clap for (Owner of (Triggering unit))
      • Player - Enable Storm Bolt for (Owner of (Triggering unit))
      • Trigger - Turn on Peasant to Militia <gen>
 
Last edited:
Level 10
Joined
Aug 21, 2010
Messages
316
Yes that is obvious but it doesnt work u think i didnt try that already? You can set casting time to 200 seconds it will still be cast in 1 sec...

This is incorrect

attachment.php


Change this
if hero ability
Stats - Duration - Hero 0.00
if unit ability
Stats - Duration - Normal 0.60

Example:
Stats - Duration - Hero 5.00
Stats - Duration - Normal 5.00

This will solve your problem

But then you will not be able to move that unit

Which means that it is a big shit
 
Level 19
Joined
Aug 8, 2007
Messages
2,765
"Which means that this is a big shit"

Even a bigger shit,

1) Disabling an ability for a player disables it for ALL UNITS
2) Why cant u just give the morphing unit the abilities again?
 
Level 2
Joined
Mar 14, 2012
Messages
9
"Which means that this is a big shit"

Even a bigger shit,

1) Disabling an ability for a player disables it for ALL UNITS
2) Why cant u just give the morphing unit the abilities again?

I am giving the morphing unit the ability again, and the duration hero doesnt not disable the unit from moving it disables the morph to be permanet instead it will autocast the turn back spell in for example 5 seconds.
 
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