- Joined
- Jul 14, 2011
- Messages
- 3,213
Hi! (I though this could be a Cinematic question, but it has not much to do with a real cinematic but with gameplay, that's why i'm posting here)
I want to resemble the SNES fight engage, where the hero could be happily walking around the world map, and suddenly the camera turns blurry, it's zoomed in with some kind of -pixel- effect and then it reverses the zoom, the blur, and the pixel, but now the units are in combat, along with a Fighting Music.
I've been trying to do it for a while but I'm having troubles, off course, with the camera effects. I know it can't be done exactly, but maybe (these are just poor examples)
Idea 1: a Zoom In over 0.5 sec, then out over 0.5 sec, while rotating the camera 360º around the hero over 1 sec.
Idea2: Maybe tossing the heroes slowly into the air over a Tornado (Like Ewl's Scepter in DotA) and then down in the same tornado, but in another location.
Note: I need to use the action inside a 'if GetLocalPlayer' thing.
Note: The camera is locked to the hero during all the game.
Note: The trigger i'm using right now to engage combat picks the units and moves them to another place where creeps spawn.
I want to resemble the SNES fight engage, where the hero could be happily walking around the world map, and suddenly the camera turns blurry, it's zoomed in with some kind of -pixel- effect and then it reverses the zoom, the blur, and the pixel, but now the units are in combat, along with a Fighting Music.
I've been trying to do it for a while but I'm having troubles, off course, with the camera effects. I know it can't be done exactly, but maybe (these are just poor examples)
Idea 1: a Zoom In over 0.5 sec, then out over 0.5 sec, while rotating the camera 360º around the hero over 1 sec.
Idea2: Maybe tossing the heroes slowly into the air over a Tornado (Like Ewl's Scepter in DotA) and then down in the same tornado, but in another location.
Note: I need to use the action inside a 'if GetLocalPlayer' thing.
Note: The camera is locked to the hero during all the game.
Note: The trigger i'm using right now to engage combat picks the units and moves them to another place where creeps spawn.