- Joined
- Jul 25, 2009
- Messages
- 3,087
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Groups Gets a Kill
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Events
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Unit - A unit Dies
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Conditions
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((Triggering unit) belongs to an enemy of (Owner of (Killing unit))) Equal to True
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Actions
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Set TempUnit = (Killing unit)
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Set GroupEXP[(Custom value of TempUnit)] = (GroupEXP[(Custom value of TempUnit)] + 1)
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Hashtable - Save GroupEXP[(Custom value of TempUnit)] as (Custom value of TempUnit) of (Player number of (Owner of TempUnit)) in Exptable[1]
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Load (Custom value of TempUnit) of (Player number of (Owner of TempUnit)) from Exptable[2]) Greater than or equal to 30
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Then - Actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Load (Custom value of TempUnit) of (Player number of (Owner of TempUnit)) from Exptable[2]) Equal to (Load (Custom value of TempUnit) of (Player number of (Owner of TempUnit)) from Exptable[1])
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Then - Actions
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Set GroupRequirements[(Custom value of TempUnit)] = (GroupRequirements[(Custom value of TempUnit)] + 5)
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Hashtable - Save GroupRequirements[(Custom value of TempUnit)] as (Custom value of TempUnit) of (Player number of (Owner of TempUnit)) in (Last created hashtable)
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Set TempGroup = (Units in (Playable map area) matching ((Custom value of (Matching unit)) Equal to (Custom value of TempUnit)))
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Unit Group - Pick every unit in TempGroup and do (Actions)
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Loop - Actions
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Unit - Add EXP DMG Bonus to (Picked unit)
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Unit - Add EXP HP Bonus to (Picked unit)
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Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
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Special Effect - Destroy (Last created special effect)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Veterancy for TempUnit) Equal to 0
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Then - Actions
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Unit - Add Veterancy to (Picked unit)
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Else - Actions
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Unit - Set level of Veterancy for (Picked unit) to ((Load (Custom value of TempUnit) of (Player number of (Owner of TempUnit)) from Exptable[1]) / 5)
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Custom script: call DestroyGroup(udg_TempGroup)
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Else - Actions
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Startup
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Events
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Time - Elapsed game time is 0.00 seconds
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Conditions
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Actions
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Hashtable - Create a hashtable
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Set Exptable[1] = (Last created hashtable)
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Hashtable - Create a hashtable
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Set Exptable[2] = (Last created hashtable)
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