Evolved Faceless One

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
My submission for 32# TC

essentially this thing is a "what this creature will look like in between of evolving from this to this"
so i did this with inspiration from this

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266233-c6d5ddab2300c36b6a6f3bcb17e5ede4.png
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Evolved Faceless One (Texture)

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Panda
[ @Footman16 ] I overall love the details on the left arm and the colors you used around the face area and legs. Some areas need updating such as in the units weapon, the black line details need more love towards them. I am not too sure what exactly...
Level 33
Joined
May 25, 2017
Messages
740
Hwatt, no. Nothing is normal if you consider the theme.

It's not bad because I can still tell this is a facelessone species. At least he didn't off the theme entirely, although a little contrast maybe helpful. I like the ...yellow "fins?" part of the face make a nice contrast to the face. :psmile:
 
Level 19
Joined
May 14, 2014
Messages
919
Hwatt, no. Nothing is normal if you consider the theme.

It's not bad because I can still tell this is a facelessone species. At least he didn't off the theme entirely, although a little contrast maybe helpful. I like the ...yellow "fins?" part of the face make a nice contrast to the face. :psmile:

i based them of cephalopod and crustaceans, only the face and the arm had the cephalopod inspiration while the rest of it is im trying to do crab but with original colors on a faceless one anatomy, so that's why the squid part had that contrast while the crab parts didnt, but after this i might give bright colors or something squid related to any sharp parts

now i think about it my search for crabs as reference is limited and now i just found out contrasting colors crab, i will make an update after this
 
Last edited:
Level 11
Joined
Mar 10, 2013
Messages
105
Really like the idea and would love to see further exploration!

The thing I have a problem with is the low contrast and small detailed TC = making it harder to read, even though it's cleanly painted.

Once you make the TC larger and more readable, I will adjust my rating.

One minor suggestion is to differentiate the cloth piece from the body + suggest how it is attached. Looks a bit weird now.

Good luck! Will be awaiting your further work ^^
 
Level 65
Joined
Jun 2, 2008
Messages
11,369
[ @Footman16 ] I overall love the details on the left arm and the colors you used around the face area and legs. Some areas need updating such as in the units weapon, the black line details need more love towards them. I am not too sure what exactly you was going for there, if its a "cracked" texture, or something else. It also would be nice too add some more of that green color towards maybe the toes/feet of the unit to have a mixture of colors all around him/her.

Ive found a cool example of a mace that you could update it as if it suits the same concept you was going for.
Image.

[ Rating ] Awaiting Update.
 
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