Event Damage

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Jan 6, 2012
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Hello, first time here.
I was trying to make a map that uses a unique exp system, which gives exp to the hero based on damage dealt. I used a trigger like such:

Events:
A unit is attacked

Conditions:
Attacking unit = Hero

Actions:
Add Integer(Damage Taken)/Hero level of triggering unit experience to Attacking Unit)

But it doesnt work

I added an action that displays the damage:

Display to all players the text String(Damage Taken)

And it displays 0.000 everytime i hit a unit. Is there a way to fix this? Or is there a better way to do it than this?
 
Download the map, open it, open trigger editor, right click -> copy the folder with the necessary triggers, open your map, open trigger editor, right click -> paste.
 
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