Ive been trying to make a simple trigger..I basicly want it so when theres a set percent chance that when a unit is attacked he takes no damage while automatically phases around the opponent..I have the main part done, but when the unit gets hit he still takes damage..so i need to find a way to heal the unit the damage the opponent dealt..i tried Event Response - Damage Taken..but that dident work unfortunely..i was hopeing someone could help..heres what i got so far..
Thanks in advance ;x
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Phase Shift
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Events
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Unit - A unit Is attacked
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Conditions
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(Unit-type of (Attacked unit)) Equal to Test Defender
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Actions
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Set Phase_Integer = (Random integer number between 1 and 10)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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Phase_Integer Equal to 1
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Phase_Integer Equal to 2
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Phase_Integer Equal to 3
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Phase_Integer Equal to 4
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Then - Actions
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Unit - Remove Evasion from (Attacked unit)
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Unit - Add Phase Shift to (Attacked unit)
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Unit - Order (Attacked unit) to Night Elf Faerie Dragon - Phase Shift
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Wait 0.50 seconds
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Unit - Move (Attacked unit) instantly to ((Position of (Attacking unit)) offset by -200.00 towards (Facing of (Attacking unit)) degrees), facing (Position of (Attacking unit))
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Wait 0.25 seconds
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Unit - Order (Attacked unit) to Attack (Attacking unit)
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Unit - Remove Phase Shift from (Attacked unit)
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Unit - Add Evasion to (Attacked unit)
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Else - Actions
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Thanks in advance ;x