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Eternity of Azjol-Nerub 0.15 BETA

Submitted by redscores
This bundle is marked as approved. It works and satisfies the submission rules.
This is a AoS made by me and Solicran, it is a 10 player map. Currently there are 12 Heroes. And there are well, not soo many items. The Map himself is based on the synergy between the heroes and skill synergy of the single heroes, so example: a hero is based on massive aoe damage (magmathid) but is only effective with a slow hero (sands of time) who holds the enemies in the slow. It is overall really unbalanced and I shortly removed all the heavy bugs.

So give please balance suggestions, maybe hero ideas for the 4 heroes i could add (so it would get 16 heroes overall). And say what you think of that map, critism are welcome.

Features:

-12 unique Heroes with a own concept, story (the "!" infront of them), triggered skills(mostly) and a battle strategy.
-auto-upgrading of the forces.
-95% of the spells are trigger-enhanced, and a few JASS.
-relatively Balanced, it is still BETA.
-some self-made Skins (Sands of Time by Solicran, Chaos Ravager by redscores).

Unlocked Version, but give credits to the maker if you use heroes or spells or skins out of it(sands of time skin = solicran, chaos ravager by redscores)

UPGRADE: 0.06 is out!
-many balancings done.

UPGRADE: 0.07 is out!
-weather system.
-many commands for the usage of the player.
-Sorrow nerfed.

UPGRADE: 0.08 is out!
-several changes

Upgrade: 0.09 is out!
-many changes.

UPGRADE: 0.10 is out!
-many balancings etc.

UPGRADE: 0.11 is out!
-many balancings and bug fixing.

UPGRADE: 0.12 is out!
-made game play faster.
-completely reworked the nerubian queen, now known as broodmother.

UPGRADE: 0.13 is out!
-Many many many balances.
-Added Scroll of Town Portal.

UPGRADE: 0.14/0.14a is out!
-Added 2 new items (Granite Fist and Beast Hide)
-Bugs fixed.
-removed Crush Knees from Dark Ranger and added Poisoned Arrow.


Keywords:
Nerubian, Azjol-Nerub, AoS
Contents

Eternity of Azjol-Nerub 0.15 BETA (Map)

  1. George2307

    George2307

    Joined:
    Apr 14, 2008
    Messages:
    20
    Resources:
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    This map is very good considering its only a beta of the map =)
    Although I did Come Across One Bug Which prevented two players on my team from respawning, Im not 100% sure what caused this But The Two Players died at Exactly The Same Time Which may Have had somthing to do with it.
    I will Give It a 4/5
     
  2. Shanghai

    Shanghai

    Joined:
    Feb 15, 2008
    Messages:
    2,190
    Resources:
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    Maps:
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    was pretty good map actually to be an aos so il give it 3/5 cuz its so less heroes and not so much creep places.

    hmm u could add some kind of zombie hero. hmm i dient test it online yet so i cant tell u what need to get balanced :)
     
    Last edited: Feb 5, 2009
  3. Mitchomitch

    Mitchomitch

    Joined:
    Jan 11, 2009
    Messages:
    61
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    Awesome! Why it is just BETA? It give ya 4/5, just make more Heros and more Items and this will get 5 of 5 points from me! ;)
     
  4. redscores

    redscores

    Joined:
    Aug 9, 2006
    Messages:
    2,160
    Resources:
    12
    Maps:
    5
    Spells:
    6
    Template:
    1
    Resources:
    12
    This map is not thought like an mass hero aos... more like a map with quality heroes.
     
  5. Mitchomitch

    Mitchomitch

    Joined:
    Jan 11, 2009
    Messages:
    61
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    Well I agree, heroes are really nice, so I shouldn't complain. But really I think it need more items. Like special recipes, mystical or legendary items. It's just a suggestion, but oh well...
     
  6. Zelda.Alex

    Zelda.Alex

    Joined:
    Dec 7, 2008
    Messages:
    778
    Resources:
    0
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    >>I should be able to know the abilities of the heroes too before I choose them. It will be easier to choose then.
    >>Just like any other AoS map this map also focuses on fight between 2 sides. So that takes out origianlity. I am not saying that the map is bad. A change from the usual AoS can occur if there is an active participation of the creeps too. I mean that instead of the creeps just standing at there places waiting for people to attack they should start interfering in the lanes. If that happens an additional factor of attacks by the creeps can add to the gameplay.
    >>One more problem with the map is that the creeps cannot be changed with time. They reamin the same from starting till the end. Upgrades, change in models, change in their skills with time--At least of these should be introduced.
    >>The area of the forests around the sides can be used to introduce quests. The quests may unlock special upgrades for the heroes, a powerful item or something that can be used to turn the tide of war for the side which can complete the quests. Otherwise the side area can be used for introducing more creep camps or any other way to gather gold/experience.
    >>Instead of just having the ususal 3 melee+1 ranged you can introduce support units in the creeps. Also you can make that a hero spawn is also present. The heroes can act like the creeps trying to push the lanes for their sides.
    >>The terrain was good.
    >>It is good that you have taken care of credits.
    >>You can place the Changelogs in the thread in hidden texts.

    My Rating :3/5
    O.k. the map wasn't bad but it hadn't got anything different too. If there had been some originality I would have given it higher rating.