• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Essentials for making an altered melee map.

Status
Not open for further replies.
Level 4
Joined
Aug 25, 2009
Messages
54
I've been stalking around and I cant seem to spot the ff codes/things;

~Race selection at game start up. So that I can make more than 4 races.

~Altered melee AI. If possible.

~A neutral creep respawn system.

~Branched Townhall upgrade. You know, a code that would let you change your race specialty ENTIRELY when you choose one of two paths.

Please and Thank You
~carlvic
 
Level 3
Joined
Sep 9, 2009
Messages
658
Level 4
Joined
Aug 25, 2009
Messages
54
1. http://www.wc3c.net/showthread.php?t=105611 or http://www.hiveworkshop.com/forums/2378104-post50.html.

These two both allow the use of custom town halls but the first one already incorporates the use of more than 4 races.

3. http://www.wc3c.net/showthread.php?t=90302 Your creep respawn system

You usually have to make the AI yourself and I don't understand what you mean with the last one.

THANKS!

Example, There are two upgrades to choose from in the town hall.

Let's say upgrade 1 is named Machine Age and Upgrade 2 is named Militia Uprising.

Machine Age will open up upgrades and units in the Machine Age tree and disable upgrades and units in the Militia Uprising tree. And Vice-Versa.

Kinda like a choose-a-path option.
 
Status
Not open for further replies.
Top