Hi everyone!
I have been working from time to time on a map project I started about two years ago. Now I'm getting close to finishing it, but I got a problem. In every test run the game crashes at around 2h and 46 or 47 minutes (which is at or around 10 000 seconds). The error message is always according object .?AVC3Vector@NTempest@@ . Since this error is so consistent about the timing I first thought it was an error with some trigger. There are a few triggers of the kind "every x seconds" and also some of the "time elapsed" time. Of the latter there is not a single one that triggers anywhere near that time mark. The "every x seconds" trigger get triggered hundreds or thousands of times before the error occurs. Nevertheless I tried if it was one of them by changing the trigger-intervals but the time the error happened kept the same. Can anyone tell me what kind of error this could be or what this object .?AVC3Vector@NTempest@@ is so I could check in that direction?
thanks in advance!
I have been working from time to time on a map project I started about two years ago. Now I'm getting close to finishing it, but I got a problem. In every test run the game crashes at around 2h and 46 or 47 minutes (which is at or around 10 000 seconds). The error message is always according object .?AVC3Vector@NTempest@@ . Since this error is so consistent about the timing I first thought it was an error with some trigger. There are a few triggers of the kind "every x seconds" and also some of the "time elapsed" time. Of the latter there is not a single one that triggers anywhere near that time mark. The "every x seconds" trigger get triggered hundreds or thousands of times before the error occurs. Nevertheless I tried if it was one of them by changing the trigger-intervals but the time the error happened kept the same. Can anyone tell me what kind of error this could be or what this object .?AVC3Vector@NTempest@@ is so I could check in that direction?
thanks in advance!