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Eredar Warlock and Kil'Jaeden portraits with texture modes changed from none to transparent, so the earrings and beards don't have a black background. I also discovered that Kil'jaeden's portrait uses the red Eredar warlock texture rather than Kil'jaeden's texture, so I changed that and set it at the same alpha level as Kil'jaeden's unit model. (it appears completely solid in the Hive's model viewer but when downloaded it's the right transparency, I checked)
You can set the custom paths for these files in the import manager so they replace the default portrait files. These are the paths:
This will enable them to work flawlessly with custom skins that replace the Eredar. Sadly I wasn't able to do Archemonde's since making his texture transparent in the portrait model turns most of his upward cape invisible. The team colour also doesn't extend all the way through the shoulder armour. It would take a more skilled modder than me to fix that but hopefully someone sometime does- ok I just checked and Ujimasa Hojo did so with this we can complete the set of fixed Eredar!
Speaking of Ujimasa Hojo, I made optimized some eredar warlocks, including Kil'jaeden, based on his Archimonde model. Also a team color texture for Kil'jaeden, the path is "Textures\Kiljaeden.blp".
Speaking of Ujimasa Hojo, I made optimized some eredar warlocks, including Kil'jaeden, based on his Archimonde model. Also a team color texture for Kil'jaeden, the path is "Textures\Kiljaeden.blp".
You star! However, the main body textures aren't transparent. I made them so, and noticed that there's gaps in the groin area, so I edited the textures to fix that. Can't have any self-respecting Eredar walking around with a gap in the inner thigh! Archemonde's texture also now includes transparent earrings.
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