- Joined
- Sep 11, 2013
- Messages
- 484
Greetings!
I tried to create a passive spell (just level 1) that has 75% chance on each attack to proc Envenomed Spears on enemy units in order to poison them with damage over time and with slow movement speed over time.
I had 2 ideas, but non of them work as I wanted..
I set dummy unit every animation to 0 seconds, but IDK why.. the dummy unit attack with delay approx 0.35 seconds. Weapon type is set to instant.
That ~ 0.35 sec delay is the problem and I don't know how to fix that.
Here I tried a new strategy, but did not work and idk why. (nothing happen)

The help will be appreciated!
I tried to create a passive spell (just level 1) that has 75% chance on each attack to proc Envenomed Spears on enemy units in order to poison them with damage over time and with slow movement speed over time.
I had 2 ideas, but non of them work as I wanted..
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All Critical Strike Strygwyr
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Events
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Unit - A unit Takes damage
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Conditions
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(Unit-type of (Damage source)) Equal to Strygwyr X
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(Damage From Normal Attack) Equal to True
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(Random integer number between 1 and 100) Less than or equal to 75
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Actions
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Set VariableSet AttackSlowPointStryg = (Position of (Damage source))
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Unit - Create 1 Wisp Attack Slow Stryg Dummy for (Owner of (Damage source)) at AttackSlowPointStryg facing (Position of (Damage Target))
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Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
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Unit - Add Envenomed Spears X to (Last created unit)
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Unit - Order (Last created unit) to Attack Once (Damage Target)
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Custom script: call RemoveLocation(udg_AttackSlowPointStryg)
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Untitled Trigger 002
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Events
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Unit - A unit Takes damage
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Conditions
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(Unit-type of (Damage source)) Equal to Wisp Attack Slow Stryg Dummy
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Actions
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Event Response - Set Damage of Unit Damaged Event to 0.00
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Unit - Remove (Damage source) from the game
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I set dummy unit every animation to 0 seconds, but IDK why.. the dummy unit attack with delay approx 0.35 seconds. Weapon type is set to instant.
That ~ 0.35 sec delay is the problem and I don't know how to fix that.
Here I tried a new strategy, but did not work and idk why. (nothing happen)
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Try 2
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Events
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Unit - A unit Takes damage
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Conditions
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(Unit-type of (Damage source)) Equal to Strygwyr X
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(Damage From Normal Attack) Equal to True
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 100) Less than or equal to 75
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Then - Actions
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Game - Display to (All players) the text: enabled
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Unit - For (Damage source), Ability Envenomed Spears X , Disable ability: False, Hide UI: False
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Else - Actions
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Unit - For (Damage source), Ability Envenomed Spears X , Disable ability: True, Hide UI: True
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Game - Display to (All players) the text: disabled
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The help will be appreciated!