Chaosy
Tutorial Reviewer
- Joined
- Jun 9, 2011
- Messages
- 13,183
Simply put, I am using this: AI - Engage System v3.2
Yes, I did copy the dummy ability over and change the id.
edit: it works now, no clue why because I did not change the code.
A mod can remove this thread since it serves 0 purpose.
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Demo
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Events
- Time - Elapsed game time is 1.00 seconds
- Conditions
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Actions
- Unit - Create 1 Raider for Player 4 (Purple) at (Center of Region 000 <gen>) facing Default building facing degrees
- Set U = (Last created unit)
- Custom script: call EngageSystem.SetEngageUnit(udg_U,true)
- Custom script: call EngageSystem.SetUnitPickItem(udg_U)
- Custom script: call EngageSystem.SetUnitRetreat(udg_U)
- Custom script: call EngageSystem.SetReturnPoints(udg_U, GetUnitX(udg_U),GetUnitY(udg_U))
- Custom script: call EngageSystem.SetUnitLockTargets(udg_U, 17, 30)
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Events
Yes, I did copy the dummy ability over and change the id.
edit: it works now, no clue why because I did not change the code.
A mod can remove this thread since it serves 0 purpose.
Last edited: