Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
(Owner of (Entering unit)) Equal to Player 7 (Green)
(Archmage01 is dead) Equal to False
(Undead Equal to (Race of (Entering unit))) or (((Entering unit) is Undead) Equal to True)
Actions
Unit Group - Add (Entering unit) to Shield01Group
Shield01Exit
Events
Unit - A unit leaves Shield01 <gen>
Conditions
(Owner of (Leaving unit)) Equal to Player 7 (Green)
(Race of (Leaving unit)) Equal to Undead
Actions
Unit Group - Remove (Leaving unit) from Shield01Group.
If ((((Leaving unit) is in Shield03Group.) Equal to True) or ((((Triggering unit) is in Shield02Group.) Equal to True) or (((Leaving unit) is in Shield01Group.) Equal to True))) then do (Do nothing) else do (Animation - Change (Leaving unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency)
Shield01Damage
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in Shield01Group and do (If ((Life of (Picked unit)) Greater than 0.00) then do (Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - 10.00)) else do (Do nothing))
Unit Group - Pick every unit in Shield01Group and do (Animation - Change (Picked unit)'s vertex coloring to (50.00%, 0.00%, 50.00%) with 0.00% transparency)
Unit Group - Pick every unit in Shield01Group and do (If ((Life of (Picked unit)) Greater than 0.00) then do (Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - 10.00)) else do (Do nothing))
Unit Group - Pick every unit in Shield01Group and do (Animation - Change (Picked unit)'s vertex coloring to (50.00%, 0.00%, 50.00%) with 0.00% transparency)
i don't own the game and i tried using a model extractor (i found a thread regarding this) but there's is no manual option to scour the file of campaign maps
anyways i just want to ask what variable is that 'Shield01Group'? assuming its UnitGroup (in which i already tested on my map) the damage doesn't work
Easter Egg Stuff
Events
Unit - A unit enters Easter Egg <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit Group - Add (Entering unit) to EasterEggDmg(variable)
Easter Egg Stuff 1
Events
Unit - A unit leaves Easter Egg <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit Group - Remove (Leaving unit) from EasterEggDmg(variable)
Easter Egg Stuff 2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in EasterEggDmg(variable) and do (If ((Life of (Triggering unit)) Greater than 0.00) then do (Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - 10.00)) else do (Do nothing))
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.