Greetings
Once again, I have a question I just cannot figure out. It sounds like this;
A hero learns a skill. This skill is a passive one and is supposed to regen health and move speed. However, whenever out of combat (no damage taken in at least 3 seconds), the spell will improve, healing more every second. In other words, still spell will possibly be switched out with another spell (most likely a "unit" ability, not "hero").
But the problem is, I haven't found any possible way to counter this process backwards. With this I mean that once this unit is attacked or damaged, the skill will return to normal, at the same level and with the same remaining skill points.
Suggestions are warmly welcome and rep is a given
~Razorwind~
Once again, I have a question I just cannot figure out. It sounds like this;
A hero learns a skill. This skill is a passive one and is supposed to regen health and move speed. However, whenever out of combat (no damage taken in at least 3 seconds), the spell will improve, healing more every second. In other words, still spell will possibly be switched out with another spell (most likely a "unit" ability, not "hero").
But the problem is, I haven't found any possible way to counter this process backwards. With this I mean that once this unit is attacked or damaged, the skill will return to normal, at the same level and with the same remaining skill points.
Suggestions are warmly welcome and rep is a given
~Razorwind~