I have a problem somewhere in the vJASS I've written... theres a fair chunk to weed through, so I'm just going to post the map instead of all the triggers.
The map has a bunch of elevators laid out in a grid. The elevators struct stores each elevators coordinates, true location, and other random data about that square.
Each round, the elevators are reset back to medium height. For rounds 1-5, they reset normally as I want them to.
At the end of round 6, when the elevators are supposed to return to medium height, they no longer seem to smoothly "float" back to their height, they start instantly snapping back.
Like... at the end of rounds 1-5 the elevators will smoothly float back to their middle height again over 1-2 seconds. But when round 6 hits, they no longer nicely reset anymore... their reset is instant, and looks baaad.
The map has a bunch of elevators laid out in a grid. The elevators struct stores each elevators coordinates, true location, and other random data about that square.
Each round, the elevators are reset back to medium height. For rounds 1-5, they reset normally as I want them to.
At the end of round 6, when the elevators are supposed to return to medium height, they no longer seem to smoothly "float" back to their height, they start instantly snapping back.
Like... at the end of rounds 1-5 the elevators will smoothly float back to their middle height again over 1-2 seconds. But when round 6 hits, they no longer nicely reset anymore... their reset is instant, and looks baaad.