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Elekk Model: Decay Bone

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Level 8
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Dec 29, 2006
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359
I'm no animator myself...but i think people will need a little more information than that to help you. Possibly start by posting a wireframe of your model. Or better yet, post the file itself so other people can view it in 3DS max, Gmax, etc.
 

Deleted member 126647

D

Deleted member 126647

Attach the file here so I can examine what the issue is.
 
Level 31
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Jul 23, 2005
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1,685
Its is a good model. Heres your problem...

Open up the MDL file innote pad. hit ctrl+F and type in "geosetanim", go through, there you should find some small list that have numbers on one side, an either a 0 or a 1 on the other side. copy the first one and the paste it below the others. Change the "geoset ID" number to the number of the geoset that horns and trunk are on. The number is usaly one numer lower than what it say in oinkerwinkles vertex modifier.
 
Level 31
Joined
Jul 23, 2005
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1,685
Well, it should only say it once in the very beggining(first pic), and then again before every one(second pic).

Whenyou get to the list you shuld copy the first section (third pic). Go down to the botom of the list and select the } (4th pic). Paste over that(5th pic). Then change the geoset ID number to the id number of the geosset thats sticking up in decay.

NOTE: the 1's and 0's on the other sides of those big numbers represnt if the geoset in visilbe or not. The big numbers represent the frame number.
 

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