- Joined
- Oct 18, 2008
- Messages
- 945
I tried to make some simple spells but they just dont seem to work. when i try to pick units in an area i just get one, the rest are unaffected. I have checked the triggers and they seem fine.
theres another spell that randomly fails to pick units. this has happened before aswell with other maps. it seems to have something to do with large arrays, or maybe not.
i have never heard of anyone else having this problem. is it possible that my editor is somehow fucked? how to fix that?
i attached the map. hopefully some of you can be arsed to look at it.
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Actions
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Unit Group - Pick every unit in (Units within 225.00 of (Target point of ability being cast)) and do (Actions)
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Loop - Actions
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Unit - Cause (Casting unit) to damage (Picked unit), dealing 30.00 damage of attack type Spells and damage type Normal
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Unit - Create 1 Dummy Water Elemental for (Owner of (Casting unit)) at (Position of (Casting unit)) facing (Position of (Picked unit))
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Unit - Add Pushback Dummyspel to (Last created unit)
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Unit - Order (Last created unit) to Human Blood Mage - Banish (Picked unit)
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Set Spell__Number = (Spell__Number + 1)
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Set Pushback_Target[Spell__Number] = (Picked unit)
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Unit - Set the custom value of (Last created unit) to Spell__Number
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Unit Group - Add (Last created unit) to PushGroup
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Unit - Add a 1.10 second Generic expiration timer to (Last created unit)
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theres another spell that randomly fails to pick units. this has happened before aswell with other maps. it seems to have something to do with large arrays, or maybe not.
i have never heard of anyone else having this problem. is it possible that my editor is somehow fucked? how to fix that?
i attached the map. hopefully some of you can be arsed to look at it.