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Since you are the one who ruins my 666 post-count, I'll try to explain it is good as possible
If you want to add quests, you need to create a trigger, like this:
Melee Initialization
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Credits with the description Creator: ..., using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Updates with the description Update v1.0: ..., using icon path ReplaceableTextures\CommandButtons\BTNShadowStrike.blp
Obviously, you can change required to optional, depending on where you want the quest to be.
The title/description is your choice, these are 2 common examples.
The icon path is the icon in front of the quest, you really need to change that to a fitting icon when putting up quests.
To actually change the looks of the quest-tab, you need to go to Advanced -> Game Interface and then search for what you want to edit.
The titles ("Optional"- and "Required Quests") can be found under: "Text - General - Main/Optional Quests".
This way, you can change Optional Quests to "Information" and Required to "Quests" for example, so you can make a difference between them and put the correct quests in the correct tab.
It's easier for the player to recognize the difference between information and in-game quests then.
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