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Editing the Pillage ability

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Level 2
Joined
Sep 7, 2005
Messages
15
Alright, I have this awesome idea for an ability. I'm trying to edit the Pillage ability so every hit gives you gold. The thing is, I don't wanna resort to triggers. If I need to, OK. I made pillage into a hero ability. I need to know what the Accumilition step is, and Salvage cost.
 
Level 2
Joined
Sep 7, 2005
Messages
15
Alright scratch that, I just figured it out. I have a different problem now. Well, not really. I wanna know if there's an ability for increased range.
 
Level 4
Joined
Jul 5, 2005
Messages
69
Yep

Poop's right.. if you make an upgrade of long rifles that will work, there's ALSO another way :)

-Create a new ability (doesn't matter what it is) but make sure it does nothing. And use a trigger for it! Here's the trigger if the name of the ability is Long Rifle

Event - hero Learns an Ability

Condition - Ability Equal to Long Rifle
-Level of long Rifle equal to level 1

Action - Set triggering unit's attack range to [whatever]
 
Level 10
Joined
Jul 2, 2004
Messages
690
Re: Yep

RabbidWolf said:
Poop's right.. if you make an upgrade of long rifles that will work, there's ALSO another way :)

-Create a new ability (doesn't matter what it is) but make sure it does nothing. And use a trigger for it! Here's the trigger if the name of the ability is Long Rifle

Event - hero Learns an Ability

Condition - Ability Equal to Long Rifle
-Level of long Rifle equal to level 1

Action - Set triggering unit's attack range to [whatever]

is that for WEU or WE?
 
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