Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Editing the Pillage ability

Discussion in 'Map Development' started by SNOWmanx, Sep 18, 2005.

  1. SNOWmanx

    SNOWmanx

    Joined:
    Sep 7, 2005
    Messages:
    15
    Resources:
    0
    Resources:
    0
    Alright, I have this awesome idea for an ability. I'm trying to edit the Pillage ability so every hit gives you gold. The thing is, I don't wanna resort to triggers. If I need to, OK. I made pillage into a hero ability. I need to know what the Accumilition step is, and Salvage cost.
     
  2. SNOWmanx

    SNOWmanx

    Joined:
    Sep 7, 2005
    Messages:
    15
    Resources:
    0
    Resources:
    0
    Alright scratch that, I just figured it out. I have a different problem now. Well, not really. I wanna know if there's an ability for increased range.
     
  3. Shamanruler

    Shamanruler

    Joined:
    Mar 29, 2004
    Messages:
    224
    Resources:
    1
    Maps:
    1
    Resources:
    1
    humans rifleman upgrade long rifles
     
  4. RabbidWolf

    RabbidWolf

    Joined:
    Jul 5, 2005
    Messages:
    69
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Yep

    Poop's right.. if you make an upgrade of long rifles that will work, there's ALSO another way :)

    -Create a new ability (doesn't matter what it is) but make sure it does nothing. And use a trigger for it! Here's the trigger if the name of the ability is Long Rifle

    Event - hero Learns an Ability

    Condition - Ability Equal to Long Rifle
    -Level of long Rifle equal to level 1

    Action - Set triggering unit's attack range to [whatever]
     
  5. qwerty

    qwerty

    Joined:
    Jul 2, 2004
    Messages:
    695
    Resources:
    0
    Resources:
    0
    Re: Yep

    is that for WEU or WE?