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- Apr 17, 2009
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You all know in our model section, there's an automatic tutorial on how to import the model (with pathes of custom textures etc.)
The problem is it tells you to set the Portrait file in the Object Editor
The problem is, this field doesn't exist.
You don't have to do it with the Portrait.
If the model is name "Model.mdx" and the Portrait is called "Model_Portrait.mdx", Warcraft does the whole job with the Portrait automatically.
Yes, I know the tutorial says that, but on line behind, it tells the reader to find Art - Model File Portrait, which doesn't exist.
This mistake causes much confusion by beginners and many times I see threads about it.
Wouldn't it be better if this mistake would be fixed?
Greets chilla_killa
The problem is it tells you to set the Portrait file in the Object Editor
Tutorial said:Bind model portrait to object
A portrait is the little camera view in front of an object's face. You can see the object's mouth moving when the object talks. When working with doodads, you can set their portrait file. But with units, the portrait file just needs to have the model files name, ending with a '_portrait':
Select a unit/object from before and double click this field:
This will open up a menu for you to select a different portrait you wish to bind to the unit:
WorgenHeroWhite_Portrait.mdx
Now click the "Import:" field and select WorgenHeroWhite_Portrait.mdx:
WorgenHeroWhite_Portrait.mdx
The problem is, this field doesn't exist.
You don't have to do it with the Portrait.
If the model is name "Model.mdx" and the Portrait is called "Model_Portrait.mdx", Warcraft does the whole job with the Portrait automatically.
Yes, I know the tutorial says that, but on line behind, it tells the reader to find Art - Model File Portrait, which doesn't exist.
This mistake causes much confusion by beginners and many times I see threads about it.
Wouldn't it be better if this mistake would be fixed?
Greets chilla_killa