1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. Rubbed the right way, the genie is out of its lamp! The 12th Concept Art Contest Results have been announced.
    Dismiss Notice
  4. The Lich King has a new champion. The results for the 19th Icon Contest are here!
    Dismiss Notice
  5. Race against the odds and Reforge, Don't Refund. The 14th Techtree Contest has begun!
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Editing Cliff Skins

Discussion in 'General Mapping Tutorials' started by Argus, Jan 2, 2009.

  1. Argus

    Argus

    Joined:
    Jul 7, 2007
    Messages:
    215
    Resources:
    4
    Models:
    2
    Maps:
    1
    Tutorials:
    1
    Resources:
    4
    Cliff Skin Editing Tutorial

    This is a tutorial about how to change the cliff types in Warcraft 3 to create results like this:

    CliffTut1Difference.jpg

    Step 1: Creating a new map

    When you choose the orginal tileset make sure it has the same cliff lines as you want. If you e.g want an Ashenvale map with the Cityscape walls do not base it on the ashenvale tileset since the ashenvale tileset uses dirt cliff and grass cliff, both curved cliffs. Prehaps you have noticed that the dirt and grass cliff have a wave form:

    CliffTut2Curved.jpg

    While the walls are completly straight:

    CliffTut3Straight.jpg

    The orginal cliff acts as a "model", all this tutorial shows is how to change the "skin". The result you don't want:

    CliffTut4BadGood.jpg

    So when you are e.g creating an Ashenvale map with Cityscape walls base it on the Cityscape tileset not the Ashenvale tileset since in the it uses the curved dirt cliff and curved grass cliff. If you do the result would be like the above "Bad".

    Step 2: Importing the skins

    Next we need to import the skin for the new cliff type. This can be done by first extracting the skins from the war3.mpq file. For this, you ofcourse need a program that can do this. There is probably one in the tool section, but if you're to lazy or can't download it, I have attached a .rar file with all the cliff skins and the matching tiles. When importing one of the cliffs, you'll also need the corresponding tile, e.g Ashenvale Grass for Ashenvale Grass Cliffs. In the first .rar there's a .txt file with the neccesary paths for diffrent cliffs, just find the cliff you are replacing, ctrl-c the path next it and ctrl-v in the Import Manager. The same goes for the tile (I'm not 100% sure about this section of the tutorial so I'd appreciate some critique). If you do not import the tiles the cliffs will look like this:

    CliffTut6BadTiles.jpg

    Note how the cliff is right but the World Editor (and game) treats it like the dirt cliff it is replacing and adds the matching dirt to the base and top of the cliff. The game will always see the cliff as the orginal cliff and therefore you must replace the cliff's matching tile with the replacing cliffs one. Note that the game will still treat the Cityscape dirt as Citscape dirt even if you replace it.
    Mabye you have noticed that diffrent tiles reatct differently when placed next to diffrent tiles. If you change so that Cityscape dirt looks like Ashenvale Grass and import Ashenvale grass i.e it will respond as if it was a diffrent tile and it wont "mix". A tip is to use the Icecrown Glacier tileset for "constructed" and "grass" tile combinations (Grass and Cityscape for example), since snow causes the same reaction from nearby tiles as grass, while the dirt cliffs found with the other "wall" cliffs react diffrently.

    That's the end of the tutorial, the .rar file is actually 5 diffrent ones and I'd appreciate any critique on the tutorial. I originaly wrote this tutorial about a year ago on Warcraft 3 Campaigns, and I did but a few ajustments when moving it here. Thank you for reading.
     

    Attached Files:

    Last edited: Apr 21, 2009
  2. Gamecrafter_DK

    Gamecrafter_DK

    Joined:
    Sep 25, 2007
    Messages:
    1,235
    Resources:
    3
    Maps:
    1
    Tutorials:
    2
    Resources:
    3
    This seems like a perfectly nice tutorial, but you don't include the grass trim texture, and i want to import Void's grass trim cliff. would you please include that one also, or send it to me?
     
  3. HFR

    HFR

    Joined:
    Apr 12, 2008
    Messages:
    2,474
    Resources:
    6
    Packs:
    1
    Maps:
    5
    Resources:
    6
    You should remove your signature from the tutorial.
     
  4. Gamecrafter_DK

    Gamecrafter_DK

    Joined:
    Sep 25, 2007
    Messages:
    1,235
    Resources:
    3
    Maps:
    1
    Tutorials:
    2
    Resources:
    3
    He should... as well as answer me :p
     
  5. HFR

    HFR

    Joined:
    Apr 12, 2008
    Messages:
    2,474
    Resources:
    6
    Packs:
    1
    Maps:
    5
    Resources:
    6
    He's offline... Also, what he used to make the WE (and the entire desktop) looks like that in the last pic? A skin?
     
  6. Gamecrafter_DK

    Gamecrafter_DK

    Joined:
    Sep 25, 2007
    Messages:
    1,235
    Resources:
    3
    Maps:
    1
    Tutorials:
    2
    Resources:
    3
    an addon perhaps. i dunno... do you know the answer to my question then?
     
  7. HFR

    HFR

    Joined:
    Apr 12, 2008
    Messages:
    2,474
    Resources:
    6
    Packs:
    1
    Maps:
    5
    Resources:
    6
    I? No...
     
  8. Gamecrafter_DK

    Gamecrafter_DK

    Joined:
    Sep 25, 2007
    Messages:
    1,235
    Resources:
    3
    Maps:
    1
    Tutorials:
    2
    Resources:
    3
    Okay, waiting for his return, then.
     
  9. Argus

    Argus

    Joined:
    Jul 7, 2007
    Messages:
    215
    Resources:
    4
    Models:
    2
    Maps:
    1
    Tutorials:
    1
    Resources:
    4
    Here I am, sorry I didn't notice you earlier.

    #The_Clam: Grass is attached
    #HFR: An old thing I found somewhere long ago, don't really use it anymore. Makes your... frame(?) thingy all WoW-ish.
     

    Attached Files:

  10. Gamecrafter_DK

    Gamecrafter_DK

    Joined:
    Sep 25, 2007
    Messages:
    1,235
    Resources:
    3
    Maps:
    1
    Tutorials:
    2
    Resources:
    3
    ... which one :S ?
     
  11. Argus

    Argus

    Joined:
    Jul 7, 2007
    Messages:
    215
    Resources:
    4
    Models:
    2
    Maps:
    1
    Tutorials:
    1
    Resources:
    4
    Better?
     
  12. HFR

    HFR

    Joined:
    Apr 12, 2008
    Messages:
    2,474
    Resources:
    6
    Packs:
    1
    Maps:
    5
    Resources:
    6
    Wowish? It's high res?
     
  13. Argus

    Argus

    Joined:
    Jul 7, 2007
    Messages:
    215
    Resources:
    4
    Models:
    2
    Maps:
    1
    Tutorials:
    1
    Resources:
    4
    You'll find it: here, near the bottom.
     
  14. Gamecrafter_DK

    Gamecrafter_DK

    Joined:
    Sep 25, 2007
    Messages:
    1,235
    Resources:
    3
    Maps:
    1
    Tutorials:
    2
    Resources:
    3
    EDIT: oh, sorry, i just didn't know that you had talked so much with HFR, ansd assumed that the last link for me, thanks dewd :D
     
  15. 67chrome

    67chrome

    Joined:
    Jan 10, 2009
    Messages:
    665
    Resources:
    151
    Models:
    2
    Icons:
    85
    Skins:
    64
    Resources:
    151
    Cliff skins don't have the same path as they have in the MPQ. There are only two paths they use, I would post them here but I was searching through the tutorials here so I could find them without resorting to opening one of my maps were I had it :/